Working its way up from the back of the class: #15,226 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 696 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust Vanilla Test Server based in?
Rust Vanilla Test Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 172.96.160.200:7730.
How reliable is Rust Vanilla Test Server, and is it up?
You cannot join now: Rust Vanilla Test Server is offline, last seen 15 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 14 October 2026.
What Rust version is Rust Vanilla Test Server on?
You will find Rust Vanilla Test Server on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rust Vanilla Test Server wipe, and how often?
The record holds too few of Rust Vanilla Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 15 days 3 hours.
Player numbers
What position does Rust Vanilla Test Server hold in the rankings?
Over the last seven days, Rust Vanilla Test Server has #15,226 for player hours, in the top 70% of all ranked servers.
What does the population on Rust Vanilla Test Server look like?
It has been 15 days 1 hours since Rust Vanilla Test Server was last seen, and it is offline right now.
Tags and filters
What do Rust Vanilla Test Server's tags stand for?
You'll see Rust Vanilla Test Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Vanilla Test Server appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rust Vanilla Test Server among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on Rust Vanilla Test Server?
Nothing in the name of Rust Vanilla Test Server states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Rust Vanilla Test Server?
The game generates the procedural map on Rust Vanilla Test Server at size 3,500 with seed 123456789. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto Rust Vanilla Test Server?
To connect, start Rust, press F1, and type client.connect 172.96.160.200:7730. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://hypernode.gg/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).