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Every Rust server graded on real, live numbers. 35,650 players on the roll · 11,617 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 173.0.158.84:27310
Name of server

SGRust [PVE]

RegisterAbsentOffline
Region–
Address173.0.158.84:27310
Last checked1d ago
vanillamoddedoxidepve
Launch Rust and join
Overall grade

Getting there

56 out of 100, the average of 6 subjects

On the class lists: D (47), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average1peak 3
Rank#4,494top 20%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 5/ 100 A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours 80/ 100 Holds a respectable place: #4,494 on player hours.
Uptimehours on the list, last 48 4/ 100 Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 82 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 50/ 100 Holding steady: down 28 places this week.

A fair term, with more to come. Strongest in performance (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123407:0008:00

Hourly average and peak, UTC.

Server performance

025507510007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 23:26 UTC8d ago 2 – running 0
Sat 10 Oct, 14:45 UTC17d ago 1 held half 9.4 days 0
Sat 10 Oct, 04:13 UTC18d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 245 on average
171 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 236 on average
96 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 99 on average
78 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
65 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 53 on average
26 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 52 on average
19 / 250

Quick answers

from the figures on this page

Server details

Where in the world is SGRust [PVE]?

No region is published for SGRust [PVE]. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 173.0.158.84:27310.

How reliable is SGRust [PVE], and is it up?

You cannot join now: SGRust [PVE] is offline, last seen 45 hours ago. About 3 days 8 hours ago, it restarted, based on the uptime it reports. It was up 129 of 168 hours over the last 7 full days, which is 77% of the time. It was first seen by Rust Server Score on 10 October 2026.

How well does SGRust [PVE] run?

It never fell below 79 server fps in the last 48 hours, averaging 82. Buildings, deployables and everything else in the world added up to as many as 124,564 entities. At its highest, it used 4,178 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is SGRust [PVE] running?

You will find SGRust [PVE] on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does SGRust [PVE] wipe its map?

SGRust [PVE] wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 8 days 6 hours.

What happens on SGRust [PVE] when wipe day arrives?

The average peak on its recent wipes was 1 players. Peak numbers came 2 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.

Population

Where does SGRust [PVE] sit among Rust servers?

Over the last seven days, SGRust [PVE] has #4,494 for player hours, in the top 20% of all ranked servers.

Is SGRust [PVE] a busy server?

It has been 45 hours since SGRust [PVE] was last seen, and it is offline right now. It peaked at 3 and averaged 1 players over the last seven days.

Tags and filters

What do SGRust [PVE]'s tags stand for?

The game's browser takes its cue from the tags SGRust [PVE] has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does SGRust [PVE] appear in the Rust Server Score lists and filters?

These Rust Server Score lists count SGRust [PVE] among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

How is SGRust [PVE] set up, and what rules does it keep?

The name of SGRust [PVE] gives no gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map SGRust [PVE] uses?

The game generates the procedural map on SGRust [PVE] at size 4,500 with seed 100000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to SGRust [PVE]?

Enter client.connect 173.0.158.84:27310 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Its slot count is 10.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's own version, with no changed rates, kits or rules.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.