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Every Rust server graded on real, live numbers. 49,675 players on the roll · 11,694 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 173.170.243.109:28015
Name of server

The Rust Experiment

RegisterPresentOnline
Region–
Address173.170.243.109:28015
Last checked12m ago
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 5 subjects

On the class lists: C− (56), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,582top 25%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 75/ 100 Holds a respectable place: #5,582 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 50/ 100 Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 71 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC28d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 486 on average
52 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
95 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 283 on average
274 / 300
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
12 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
355 / 375
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
276 / 300

Quick answers

from the figures on this page

Server facts

Where in the world is The Rust Experiment?

You'll find no region listed by The Rust Experiment. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 173.170.243.109:28015 is the address to use.

Is The Rust Experiment up, and how steady is its uptime?

Right now, The Rust Experiment is online. The uptime it reports puts the last restart at about 8 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does The Rust Experiment run?

It never fell below 26 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 66,336 entities. At its highest, it used 2,014 MB of memory. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is The Rust Experiment on?

Rust network protocol 2635 and build 168909 on Windows is what The Rust Experiment runs. To join, your game must use the same protocol; Steam handles the update.

Resets

On what schedule does The Rust Experiment reset?

There are too few wipes on record for The Rust Experiment to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 28 days 1 hours.

What happens on The Rust Experiment when wipe day arrives?

The average peak on its recent wipes was 2 players. Peak numbers came 26 hours into the latest wipe.

Player numbers

What position does The Rust Experiment hold in the rankings?

Over the last seven days, The Rust Experiment has #5,582 for player hours, in the top 25% of all ranked servers.

What does the population on The Rust Experiment look like?

With 50 slots available, The Rust Experiment currently has 0 players. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 00:00 UTC, with an average of 0 players.

Tags

What do The Rust Experiment's tags stand for?

The game's browser takes its cue from the tags The Rust Experiment has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show The Rust Experiment?

These Rust Server Score lists count The Rust Experiment among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

How is The Rust Experiment set up, and what rules does it keep?

You will find no gather rate in the name of The Rust Experiment. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map The Rust Experiment uses?

The game generates the procedural map on The Rust Experiment at size 3,500 with seed 609568408. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How do you get onto The Rust Experiment?

To connect, start Rust, press F1, and type client.connect 173.170.243.109:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.