Working its way up from the back of the class: #15,848 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,457 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does (Aura PvE) No Decay PvE sit?
No region is published for (Aura PvE) No Decay PvE. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 173.237.43.200:22152.
Is (Aura PvE) No Decay PvE up, and how steady is its uptime?
The server is down: (Aura PvE) No Decay PvE is offline now, with the last sighting 20 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 6 October 2026, Rust Server Score saw it for the first time.
On what Rust version does (Aura PvE) No Decay PvE sit?
The server (Aura PvE) No Decay PvE is on Rust network protocol 2634 and build 167058 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does (Aura PvE) No Decay PvE wipe its map?
There are too few wipes on record for (Aura PvE) No Decay PvE to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 19 hours have passed since this world was made.
Player numbers
Where does (Aura PvE) No Decay PvE place in the wider field of Rust servers?
In the top 72% of all ranked servers, (Aura PvE) No Decay PvE sits at #15,848 for player hours over the last seven days.
Is (Aura PvE) No Decay PvE a busy server?
(Aura PvE) No Decay PvE is offline at the moment; the last time it was seen was 20 days 22 hours ago.
Lists and filters
What do (Aura PvE) No Decay PvE's tags stand for?
You'll see (Aura PvE) No Decay PvE tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167058 (Build): This runs on build 167058; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature (Aura PvE) No Decay PvE?
Rust Server Score lists that include (Aura PvE) No Decay PvE: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on (Aura PvE) No Decay PvE?
The name of (Aura PvE) No Decay PvE gives no gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
(Aura PvE) No Decay PvE runs which map?
The game generates the procedural map on (Aura PvE) No Decay PvE at size 2,500 with seed 201236834. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto (Aura PvE) No Decay PvE?
Enter client.connect 173.237.43.200:22152 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://aurapve.com/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2634,^p,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167058
BuildThis runs on build 167058.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).