Working its way up from the back of the class: #14,945 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,080 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
The first 48 hours of its last wipes
Thu 1 OctWed 30 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:50 UTCFW28d ago
1
–
running
0
Wed 30 Sep, 15:27 UTC29d ago
1
–
1.2 days
0
Mon 28 Sep, 08:54 UTC31d ago
1
✓ held half
2.3 days
1
Sun 27 Sep, 22:21 UTC31d ago
1
–
0.4 days
0
Sat 26 Sep, 02:13 UTC33d ago
1
–
1.8 days
0
Thu 17 Sep, 23:16 UTC41d ago
1
halved by day 2
8.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Scavenger Isle - Local Dev leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 174.114.223.30:28025.
How dependable is Scavenger Isle - Local Dev, and is it online at the moment?
You cannot join now: Scavenger Isle - Local Dev is offline, last seen 23 days 19 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 15 September 2026.
On what Rust version does Scavenger Isle - Local Dev sit?
Rust network protocol 2634 and build 166822 on Windows is what Scavenger Isle - Local Dev runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does Scavenger Isle - Local Dev reset?
There is no next wipe to predict on Scavenger Isle - Local Dev, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 28 days.
What should you expect from wipe day on Scavenger Isle - Local Dev?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 21 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does Scavenger Isle - Local Dev sit among Rust servers?
Over the last seven days, Scavenger Isle - Local Dev has #14,945 for player hours, in the top 67% of all ranked servers.
What does the population on Scavenger Isle - Local Dev look like?
The last sighting of Scavenger Isle - Local Dev was 23 days 19 hours ago, and it is offline right now.
Tags and filters
What is meant by the tags on Scavenger Isle - Local Dev?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166822 (Build): The game build is 166822; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags Scavenger Isle - Local Dev publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Scavenger Isle - Local Dev appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Scavenger Isle - Local Dev among them: Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is Scavenger Isle - Local Dev set up, and what rules does it keep?
You will find no gather rate in the name of Scavenger Isle - Local Dev. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Scavenger Isle - Local Dev?
The game generates a procedural map for Scavenger Isle - Local Dev.
How to join
How do you get onto Scavenger Isle - Local Dev?
Enter client.connect 174.114.223.30:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166822
BuildThe game build is 166822.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).