On the class lists: C (61), with population over 48 hours and no performance mark.
Players now2/ 1002% full
7-day average2peak 9
Rank#2,201top 10% · #351 in NA
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,201 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 165 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 365 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 19% in NA, and #124 of the quad servers (top 15%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak12players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:48 UTCFW27d ago
12
–
running
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
In North America, according to its own listing, sits NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases], with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 174.138.187.138:28024.
Is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] up, and how steady is its uptime?
The server is up: NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] is online now. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] run?
The average over the last 48 hours was 165 server fps, and it never went below 120. Up to 262,515 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 7,253 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] sit?
You will find NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] wipe its map?
Once a month, NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 14 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
Across its recent wipes, the busiest moments averaged 12 players. 6 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] hold in the rankings?
In North America, NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] is #351, and overall it is #2,201 on player hours over the last seven days, in the top 10% of all ranked servers. In the quad group, it ranks #124.
What does the population on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] look like?
Right now, 2 players are on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases], which has 100 slots. The seven-day average is 2 players, with a peak of 9. The busiest time in the last 48 hours was 23:00 UTC, with an average of 3 players.
Lists and filters
What do NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]'s tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Its slot count is 100; ts4 (Group limit): No team may go above 4; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): You will find it under North America in the browser are the tags NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
Rust Server Score lists that include NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]: 5x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 5x.
Server rules
How is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] set up, and what rules does it keep?
NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] sets gather at 5x, as its name suggests. The cap on group size is 4 players (quad). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] uses?
The game generates the procedural map on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] at size 5,800 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
Enter client.connect 174.138.187.138:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://notime-x5-rust.tebex.io/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts4,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersIts slot count is 100.
ts4
Group limitNo team may go above 4.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).