On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#11,960top 54%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
46/ 100
D
Working its way up from the back of the class: #11,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in standing (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Gimpytown | Won't you take me to Gimpytown? | Vanilla based in?
No region is published for Gimpytown | Won't you take me to Gimpytown? | Vanilla. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 174.17.0.104:28015.
How reliable is Gimpytown | Won't you take me to Gimpytown? | Vanilla, and is it up?
You cannot join now: Gimpytown | Won't you take me to Gimpytown? | Vanilla is offline, last seen 3 days 7 hours ago. For the last 3 full days, it was up 0 of 72 hours, or 0% of the time. On 24 October 2026, Rust Server Score saw it for the first time.
What Rust version is Gimpytown | Won't you take me to Gimpytown? | Vanilla on?
The server Gimpytown | Won't you take me to Gimpytown? | Vanilla is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Gimpytown | Won't you take me to Gimpytown? | Vanilla wipe its map?
There are too few wipes on record for Gimpytown | Won't you take me to Gimpytown? | Vanilla to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 3 days 11 hours.
Player numbers
Where does Gimpytown | Won't you take me to Gimpytown? | Vanilla sit among Rust servers?
Over the last seven days, Gimpytown | Won't you take me to Gimpytown? | Vanilla has #11,960 for player hours, in the top 54% of all ranked servers.
Is Gimpytown | Won't you take me to Gimpytown? | Vanilla a busy server?
Gimpytown | Won't you take me to Gimpytown? | Vanilla is offline at the moment; the last time it was seen was 3 days 7 hours ago. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What is meant by the tags on Gimpytown | Won't you take me to Gimpytown? | Vanilla?
The game's browser takes its cue from the tags Gimpytown | Won't you take me to Gimpytown? | Vanilla has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Gimpytown | Won't you take me to Gimpytown? | Vanilla?
These Rust Server Score lists count Gimpytown | Won't you take me to Gimpytown? | Vanilla among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on Gimpytown | Won't you take me to Gimpytown? | Vanilla?
You will find no gather rate in the name of Gimpytown | Won't you take me to Gimpytown? | Vanilla. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Gimpytown | Won't you take me to Gimpytown? | Vanilla?
The game generates a procedural map for Gimpytown | Won't you take me to Gimpytown? | Vanilla.
Getting in
What is the way to join Gimpytown | Won't you take me to Gimpytown? | Vanilla?
To connect, start Rust, press F1, and type client.connect 174.17.0.104:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (D); population is the one to work on (F).