Working its way up from the back of the class: #15,140 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 649 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 17:59 UTC29d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Helix Staging 10x | Vanilla | Weekly?
The name of [US] Helix Staging 10x | Vanilla | Weekly points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 174.57.113.24:28030.
Is [US] Helix Staging 10x | Vanilla | Weekly up, and how steady is its uptime?
The server is down: [US] Helix Staging 10x | Vanilla | Weekly is offline now, with the last sighting 12 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is [US] Helix Staging 10x | Vanilla | Weekly on?
You will find [US] Helix Staging 10x | Vanilla | Weekly on Rust network protocol 2634 and build 166235, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [US] Helix Staging 10x | Vanilla | Weekly wipe, and how often?
[US] Helix Staging 10x | Vanilla | Weekly has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 29 days 10 hours have passed since this world was made.
What should you expect from wipe day on [US] Helix Staging 10x | Vanilla | Weekly?
Recent wipes have peaked at 0 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
Where does [US] Helix Staging 10x | Vanilla | Weekly place in the wider field of Rust servers?
In the top 70% of all ranked servers, [US] Helix Staging 10x | Vanilla | Weekly sits at #15,140 for player hours over the last seven days.
What does the population on [US] Helix Staging 10x | Vanilla | Weekly look like?
The last sighting of [US] Helix Staging 10x | Vanilla | Weekly was 12 days 22 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on [US] Helix Staging 10x | Vanilla | Weekly?
You'll see [US] Helix Staging 10x | Vanilla | Weekly tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166235 (Build): The game build is 166235; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [US] Helix Staging 10x | Vanilla | Weekly appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Helix Staging 10x | Vanilla | Weekly among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Rules and settings
How is [US] Helix Staging 10x | Vanilla | Weekly set up, and what rules does it keep?
Going by its name, [US] Helix Staging 10x | Vanilla | Weekly runs 10x gather. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] Helix Staging 10x | Vanilla | Weekly?
A custom map of size 4,000 is in use on [US] Helix Staging 10x | Vanilla | Weekly, and its published file can be downloaded from this page.
How to join
What is the way to join [US] Helix Staging 10x | Vanilla | Weekly?
Enter client.connect 174.57.113.24:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166235
BuildThe game build is 166235.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).