On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 1
Rank#15,264top 69%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,264 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 77 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 257 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Helix Staging 10x | Vanilla | Weekly based in?
You won't find a region tag on [US] Helix Staging 10x | Vanilla | Weekly, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 174.57.83.70:28030.
Is [US] Helix Staging 10x | Vanilla | Weekly up, and how steady is its uptime?
You can join now: [US] Helix Staging 10x | Vanilla | Weekly is online. According to its reported uptime, the last restart was about 11 days 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 16 October 2026.
How well does [US] Helix Staging 10x | Vanilla | Weekly run?
It averaged 77 server fps over the last 48 hours, with a low of 51. Up to 88,520 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,429 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [US] Helix Staging 10x | Vanilla | Weekly running?
Rust network protocol 2634 and build 166235 on Windows is what [US] Helix Staging 10x | Vanilla | Weekly runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [US] Helix Staging 10x | Vanilla | Weekly reset?
[US] Helix Staging 10x | Vanilla | Weekly has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 28 days 10 hours have passed since this world was made.
Player numbers
Where does [US] Helix Staging 10x | Vanilla | Weekly sit among Rust servers?
In the top 69% of all ranked servers, [US] Helix Staging 10x | Vanilla | Weekly sits at #15,264 for player hours over the last seven days.
How many players does [US] Helix Staging 10x | Vanilla | Weekly usually have?
With 10 slots available, [US] Helix Staging 10x | Vanilla | Weekly currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags
What is meant by the tags on [US] Helix Staging 10x | Vanilla | Weekly?
You'll see [US] Helix Staging 10x | Vanilla | Weekly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166235 (Build): Build number: 166235; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [US] Helix Staging 10x | Vanilla | Weekly?
These Rust Server Score lists count [US] Helix Staging 10x | Vanilla | Weekly among them: 10x Rust servers, graded, Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Map and rules
Which rules does [US] Helix Staging 10x | Vanilla | Weekly enforce, and what are its settings?
The name of [US] Helix Staging 10x | Vanilla | Weekly points to a 10x gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US] Helix Staging 10x | Vanilla | Weekly uses?
Download the published file for the custom 4,000 map on [US] Helix Staging 10x | Vanilla | Weekly from this page.
How to join
What is the way to join [US] Helix Staging 10x | Vanilla | Weekly?
Enter client.connect 174.57.83.70:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs166235,ts8,^o^z,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166235
BuildBuild number: 166235.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).