On the class lists: D (47), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 5
Rank#3,179top 14%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,179 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 71 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 762 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 21 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW28d ago
4
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 297 on average
892 / 1000
Quick answers
from the figures on this page
Server facts
Where in the world is [RU] PVE OverLive X2 | Convoy | RaidBases?
The name of [RU] PVE OverLive X2 | Convoy | RaidBases points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 176.108.144.244:34000.
Is [RU] PVE OverLive X2 | Convoy | RaidBases up, and how steady is its uptime?
You can join now: [RU] PVE OverLive X2 | Convoy | RaidBases is online. About 23 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is [RU] PVE OverLive X2 | Convoy | RaidBases smooth to play on?
It never fell below 5 server fps in the last 48 hours, averaging 71. Up to 145,298 entities were in the world, covering buildings, deployables and the rest. Up to 5,213 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [RU] PVE OverLive X2 | Convoy | RaidBases on?
The server [RU] PVE OverLive X2 | Convoy | RaidBases is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [RU] PVE OverLive X2 | Convoy | RaidBases wipe, and how often?
Once a month, [RU] PVE OverLive X2 | Convoy | RaidBases wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 28 days 2 hours.
What should you expect from wipe day on [RU] PVE OverLive X2 | Convoy | RaidBases?
The average peak on its recent wipes was 4 players. 21 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [RU] PVE OverLive X2 | Convoy | RaidBases hold in the rankings?
Over the last seven days, [RU] PVE OverLive X2 | Convoy | RaidBases has #3,179 for player hours, in the top 14% of all ranked servers.
Is [RU] PVE OverLive X2 | Convoy | RaidBases a busy server?
[RU] PVE OverLive X2 | Convoy | RaidBases is showing 1 players right now, with 100 slots in total. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.
Lists and filters
How should you read the tags on [RU] PVE OverLive X2 | Convoy | RaidBases?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [RU] PVE OverLive X2 | Convoy | RaidBases publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [RU] PVE OverLive X2 | Convoy | RaidBases appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [RU] PVE OverLive X2 | Convoy | RaidBases: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is [RU] PVE OverLive X2 | Convoy | RaidBases set up, and what rules does it keep?
[RU] PVE OverLive X2 | Convoy | RaidBases sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on [RU] PVE OverLive X2 | Convoy | RaidBases?
[RU] PVE OverLive X2 | Convoy | RaidBases runs a game-generated procedural map at size 4,250, seed 576936217. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join [RU] PVE OverLive X2 | Convoy | RaidBases?
To connect, start Rust, press F1, and type client.connect 176.108.144.244:34000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://t.me/overlive_ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).