On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 7
Rank#3,124top 14%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,124 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 79 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 63 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
6d 20hThu 5 Nov, 19:00 UTCFW
34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:42 UTCFW28d ago
3
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 16+ · 2x · monthly · 299 on average
633 / 700
Quick answers
from the figures on this page
Server facts
In what location does [RU] PVE Scraplands X2 | Convoy | RaidBases sit?
No region tag appears for [RU] PVE Scraplands X2 | Convoy | RaidBases, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 176.108.144.244:35000 is the address to use.
How reliable is [RU] PVE Scraplands X2 | Convoy | RaidBases, and is it up?
The server is up: [RU] PVE Scraplands X2 | Convoy | RaidBases is online now. According to its reported uptime, the last restart was about 19 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
The average over the last 48 hours was 79 server fps, and it never went below 5. At its peak, it held 126,316 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,361 MB. Players feel lag when fps drops and entities pile up.
What Rust version is [RU] PVE Scraplands X2 | Convoy | RaidBases on?
Rust network protocol 2635 and build 168909 on Linux is what [RU] PVE Scraplands X2 | Convoy | RaidBases runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [RU] PVE Scraplands X2 | Convoy | RaidBases reset?
The force wipe each month is the only wipe [RU] PVE Scraplands X2 | Convoy | RaidBases takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 4 hours.
What happens on [RU] PVE Scraplands X2 | Convoy | RaidBases when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 3 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does [RU] PVE Scraplands X2 | Convoy | RaidBases hold in the rankings?
In the top 14% of all ranked servers, [RU] PVE Scraplands X2 | Convoy | RaidBases sits at #3,124 for player hours over the last seven days.
What does the population on [RU] PVE Scraplands X2 | Convoy | RaidBases look like?
[RU] PVE Scraplands X2 | Convoy | RaidBases is showing 0 players right now, with 100 slots in total. Averaging 1 players over seven days, it peaked at 7. The highest average in the last 48 hours came at 17:00 UTC, with 4 players.
Lists and filters
How should you read the tags on [RU] PVE Scraplands X2 | Convoy | RaidBases?
The game's browser takes its cue from the tags [RU] PVE Scraplands X2 | Convoy | RaidBases has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [RU] PVE Scraplands X2 | Convoy | RaidBases appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [RU] PVE Scraplands X2 | Convoy | RaidBases among them: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
Which rules does [RU] PVE Scraplands X2 | Convoy | RaidBases enforce, and what are its settings?
Going by its name, [RU] PVE Scraplands X2 | Convoy | RaidBases runs 2x gather. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [RU] PVE Scraplands X2 | Convoy | RaidBases uses?
[RU] PVE Scraplands X2 | Convoy | RaidBases runs a game-generated procedural map at size 4,250, seed 694289338. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to [RU] PVE Scraplands X2 | Convoy | RaidBases?
To connect, start Rust, press F1, and type client.connect 176.108.144.244:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://t.me/overlive_ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).