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Every Rust server graded on real, live numbers. 90,018 players on the roll · 11,844 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 176.198.120.11:28030
Name of server

local

RegisterAbsentOffline
RegionEU · ger
Address176.198.120.11:28030
Last checked29m ago
moddedpve
Launch Rust and join
Overall grade

Steady

63 out of 100, the average of 3 subjects

Players now 0/ ?
7-day average0peak 1
Rank#7,766top 35% · #2072 in EU
No wipesresets86 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 65/ 100 Working its way up from the back of the class: #7,766 on player hours.
Uptimehours on the list, last 48 58/ 100 Attendance needs work: on the list only 28 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 67/ 100 Climbing fast: up 2,708 places this week.

A fair term, with more to come. Even marks across the subjects, from C− to C+.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75122:0012:0019:0000:0014:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:53 UTC30m ago – – – 0
Thu 29 Oct, 20:23 UTC1h ago – – – 1
Thu 29 Oct, 20:11 UTC1h ago – – – 0
Thu 29 Oct, 19:20 UTC2h ago – – – 0
Thu 29 Oct, 18:43 UTC2h ago – – – 0
Thu 29 Oct, 17:07 UTC4h ago – – – 0
Thu 29 Oct, 16:16 UTC5h ago – – – 1
Thu 29 Oct, 14:15 UTC7h ago – – – 0
Thu 29 Oct, 12:45 UTC8h ago – – – 0
Thu 29 Oct, 12:02 UTC9h ago – – – 0

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный день
EU · groups of 15+ · 1x · biweekly · 2 on average
2 / 100

Quick answers

from the figures on this page

Server details

Where in the world is local?

With region code ger, local says it is in Europe and shows the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 176.198.120.11:28030.

How reliable is local, and is it up?

You cannot join now: local is offline, last seen 29 minutes ago. It was up 33% of the time over the last 7 full days, 56 of 168 hours. The first sighting by Rust Server Score was on 14 September 2026.

Which Rust version is local running?

Rust network protocol 2636 and build 169686 on Linux is what local runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

On what schedule does local reset?

A fresh world arrives every few hours on local, so there is no wipe schedule to keep and no reset counts as a wipe.

Player count

Where does local place in the wider field of Rust servers?

In Europe, local is #2,072, and overall it is #7,766 on player hours over the last seven days, in the top 35% of all ranked servers.

How many players does local usually have?

local is offline at the moment; the last time it was seen was 29 minutes ago. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Lists and filters

What do local's tags stand for?

The game's browser takes its cue from the tags local has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169686 (Build): Build number: 169686; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rger (Region code): Region code: ger; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does local appear in the Rust Server Score lists and filters?

These Rust Server Score lists count local among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which rules does local enforce, and what are its settings?

You will find no gather rate in the name of local. With no change from the game default, groups take up to 8 players. It runs build & creative, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. You are covered by VAC, Valve's anti-cheat.

local runs which map?

The game generates a procedural map for local.

Connecting

How do you get onto local?

Enter client.connect 176.198.120.11:28030 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$rger,v2636,^c,EU,^p,gmrust,cs169686,ts8,^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp0
Max players The server holds 0 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2636
Protocol The game protocol is 2636, so your game must match that version to join.
cs169686
Build Build number: 169686.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$rger
Region code Region code: ger.

Gameplay

^c
Creative Build freely in this sandbox, with no gathering to do.
^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Region

EU
Europe You will find it under Europe in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.