Working its way up from the back of the class: #14,900 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 3,557 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #374 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of ЗОНА-54 points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 176.210.70.226:28015.
How reliable is ЗОНА-54, and is it up?
You cannot join now: ЗОНА-54 is offline, last seen 13 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 14 October 2026.
Which Rust version is ЗОНА-54 running?
Rust network protocol 2634 and build 167398 on Windows is what ЗОНА-54 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does ЗОНА-54 wipe, and how often?
There are too few wipes on record for ЗОНА-54 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 17 days 17 hours have passed since this world was made.
Player count
Where does ЗОНА-54 place in the wider field of Rust servers?
In the top 69% of all ranked servers, ЗОНА-54 sits at #14,900 for player hours over the last seven days. It comes #374 among servers in the duo group.
How many players does ЗОНА-54 usually have?
ЗОНА-54 is offline at the moment; the last time it was seen was 13 days 8 hours ago.
Tags
What do ЗОНА-54's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts2 (Group limit): No team may go above 2; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): This runs on build 167398; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags ЗОНА-54 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ЗОНА-54?
Rust Server Score lists that include ЗОНА-54: Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo.
Map and rules
Which rules does ЗОНА-54 enforce, and what are its settings?
Nothing in the name of ЗОНА-54 states a gather rate. You can have up to 2 players in a group (duo). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on ЗОНА-54?
The game generates a procedural map for ЗОНА-54.
Connecting
How should you connect to ЗОНА-54?
To connect, start Rust, press F1, and type client.connect 176.210.70.226:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,gmrust,cs167398,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts2
Group limitNo team may go above 2.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildThis runs on build 167398.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.