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Every Rust server graded on real, live numbers. 102,471 players on the roll · 11,898 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 176.215.184.231:28015
Name of server

Rust Devblog 227

RegisterPresentOnline
Region–
Address176.215.184.231:28015
Last checked11m ago
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 4 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,310 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 185 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:53 UTC14d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 512 on average
343 / 400
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
452 / 500
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 280 on average
972 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
42 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 265 on average
979 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
45 / 250

Quick answers

from the figures on this page

Server details

Where in the world is Rust Devblog 227?

You'll find no region listed by Rust Devblog 227. Rust Server Score takes the server's word for its location and does not trace the hardware. 176.215.184.231:28015 is the address to use.

Is Rust Devblog 227 up, and how steady is its uptime?

The server is up: Rust Devblog 227 is online now. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 15 October 2026.

What Rust version is Rust Devblog 227 on?

Rust network protocol 2219 on Windows is what Rust Devblog 227 runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does Rust Devblog 227 wipe, and how often?

There are too few wipes on record for Rust Devblog 227 to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 14 days 2 hours.

What happens on Rust Devblog 227 when wipe day arrives?

The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 5 hours after it began.

Player count

Where does Rust Devblog 227 sit among Rust servers?

In the top 69% of all ranked servers, Rust Devblog 227 sits at #15,310 for player hours over the last seven days.

How many players does Rust Devblog 227 usually have?

Right now, 0 players are on Rust Devblog 227, which has 100 slots. A seven-day average of 0 players applies here.

Tags

What do Rust Devblog 227's tags stand for?

The game's browser takes its cue from the tags Rust Devblog 227 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; v2219 (Protocol): To get in, your game needs to be on the same version: the protocol is 2219; ptrak (Networking): This is RakNet: the network layer Rust normally uses; h21aa53ea (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Rust Devblog 227?

These Rust Server Score lists count Rust Devblog 227 among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all.

Map and rules

How is Rust Devblog 227 set up, and what rules does it keep?

Nothing in the name of Rust Devblog 227 states a gather rate. It publishes no limit on group size. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Rust Devblog 227?

A procedural map, generated by the game, is what Rust Devblog 227 runs.

Getting in

How should you connect to Rust Devblog 227?

Enter client.connect 176.215.184.231:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players The server holds 100 slots.
v2219
Protocol To get in, your game needs to be on the same version: the protocol is 2219.
ptrak
Networking This is RakNet: the network layer Rust normally uses.

Other

h21aa53ea
Custom tag The owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.