On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 80% full
7-day average0peak –
Rank#15,335top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 8 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,604 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W··W···
WW·····
·····WW
WW····W
···W···
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctThu 22 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 13:14 UTC6d ago
0
–
running
1
Thu 22 Oct, 07:12 UTC7d ago
1
–
0.3 days
0
Sun 18 Oct, 12:36 UTC10d ago
0
–
3.8 days
0
Tue 13 Oct, 11:31 UTC15d ago
1
–
5 days
0
Mon 12 Oct, 17:46 UTC16d ago
1
–
0.7 days
0
Mon 12 Oct, 05:59 UTC17d ago
1
–
0.5 days
0
Sun 11 Oct, 17:04 UTC17d ago
1
–
0.5 days
1
Sat 10 Oct, 05:30 UTC19d ago
1
–
1.5 days
0
Tue 29 Sep, 05:28 UTC30d ago
1
–
11 days
1
Mon 28 Sep, 15:01 UTC30d ago
1
–
0.6 days
0
Thu 24 Sep, 18:26 UTC34d ago
1
–
3.9 days
0
Thu 24 Sep, 05:40 UTC35d ago
1
–
0.5 days
0
Mon 21 Sep, 20:56 UTC37d ago
1
–
2.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustScape test · Rust_isles_V0_0_90?
RustScape test · Rust_isles_V0_0_90 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 176.250.41.111:28015.
How reliable is RustScape test · Rust_isles_V0_0_90, and is it up?
At this moment, RustScape test · Rust_isles_V0_0_90 is offline; the last time it was seen was 6 days 19 hours ago. It was up 1% of the time over the last 7 full days, 2 of 168 hours. On 14 September 2026, Rust Server Score saw it for the first time.
What Rust version is RustScape test · Rust_isles_V0_0_90 on?
You will find RustScape test · Rust_isles_V0_0_90 on Rust network protocol 2634 and build 167781, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does RustScape test · Rust_isles_V0_0_90 wipe its map?
RustScape test · Rust_isles_V0_0_90 wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 6 days 19 hours.
What should you expect from wipe day on RustScape test · Rust_isles_V0_0_90?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does RustScape test · Rust_isles_V0_0_90 sit among Rust servers?
In the top 69% of all ranked servers, RustScape test · Rust_isles_V0_0_90 sits at #15,335 for player hours over the last seven days.
What does the population on RustScape test · Rust_isles_V0_0_90 look like?
RustScape test · Rust_isles_V0_0_90 is offline at the moment; the last time it was seen was 6 days 19 hours ago. A seven-day average of 0 players applies here.
Tags
How should you read the tags on RustScape test · Rust_isles_V0_0_90?
The game's browser takes its cue from the tags RustScape test · Rust_isles_V0_0_90 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp8 (Max players): 8 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustScape test · Rust_isles_V0_0_90 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustScape test · Rust_isles_V0_0_90 among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does RustScape test · Rust_isles_V0_0_90 enforce, and what are its settings?
Nothing in the name of RustScape test · Rust_isles_V0_0_90 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
How to join
How should you connect to RustScape test · Rust_isles_V0_0_90?
Enter client.connect 176.250.41.111:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp8
Max players8 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).