Working its way up from the back of the class: #15,159 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 695 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [LOCAL TEST] Youmpik Clans - do not join sit?
In Europe, according to its own listing, sits [LOCAL TEST] Youmpik Clans - do not join, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 176.4.208.126:28015 is the address to use.
How dependable is [LOCAL TEST] Youmpik Clans - do not join, and is it online at the moment?
The server is down: [LOCAL TEST] Youmpik Clans - do not join is offline now, with the last sighting 13 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 15 October 2026.
On what Rust version does [LOCAL TEST] Youmpik Clans - do not join sit?
You will find [LOCAL TEST] Youmpik Clans - do not join on Rust network protocol 2632 and build 160556, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [LOCAL TEST] Youmpik Clans - do not join wipe, and how often?
The estimate for [LOCAL TEST] Youmpik Clans - do not join's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 73 days 23 hours. A fortnightly wipe schedule appears in its tags.
Population
Where does [LOCAL TEST] Youmpik Clans - do not join sit among Rust servers?
Over the last seven days, [LOCAL TEST] Youmpik Clans - do not join has #15,159 for player hours, in the top 70% of all ranked servers and #2,586 in Europe.
What does the population on [LOCAL TEST] Youmpik Clans - do not join look like?
[LOCAL TEST] Youmpik Clans - do not join is offline at the moment; the last time it was seen was 13 days 22 hours ago.
Tags
How should you read the tags on [LOCAL TEST] Youmpik Clans - do not join?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Its slot count is 10; ts6 (Group limit): A team can hold 6 players at most; v2632 (Protocol): The game protocol is 2632, so your game must match that version to join; cs160556 (Build): This runs on build 160556; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): You will find it under Europe in the browser are the tags [LOCAL TEST] Youmpik Clans - do not join publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [LOCAL TEST] Youmpik Clans - do not join?
These Rust Server Score lists count [LOCAL TEST] Youmpik Clans - do not join among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is [LOCAL TEST] Youmpik Clans - do not join set up, and what rules does it keep?
Nothing in the name of [LOCAL TEST] Youmpik Clans - do not join states a gather rate. A group here can reach 6 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[LOCAL TEST] Youmpik Clans - do not join runs which map?
A procedural map, generated by the game, is what [LOCAL TEST] Youmpik Clans - do not join runs.
Getting in
What is the way to join [LOCAL TEST] Youmpik Clans - do not join?
To connect, start Rust, press F1, and type client.connect 176.4.208.126:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2632,^z,^y,^b,EU,gmrust,cs160556,ts6
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersIts slot count is 10.
ts6
Group limitA team can hold 6 players at most.
v2632
ProtocolThe game protocol is 2632, so your game must match that version to join.
cs160556
BuildThis runs on build 160556.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).