On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#15,120top 68%
Last wipe27d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,120 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
23/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 5 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 07:30 UTC27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does For Science! by oceansoul76 and der_arbeitslose_pirat sit?
You'll find no region listed by For Science! by oceansoul76 and der_arbeitslose_pirat. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 176.57.169.110:29215.
How reliable is For Science! by oceansoul76 and der_arbeitslose_pirat, and is it up?
You can join now: For Science! by oceansoul76 and der_arbeitslose_pirat is online. According to its reported uptime, the last restart was about 8 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does For Science! by oceansoul76 and der_arbeitslose_pirat run?
The average over the last 48 hours was 14 server fps, and it never went below 5. At its peak, it held 103,509 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,115 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does For Science! by oceansoul76 and der_arbeitslose_pirat sit?
Rust network protocol 2635 and build 168909 on Windows is what For Science! by oceansoul76 and der_arbeitslose_pirat runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does For Science! by oceansoul76 and der_arbeitslose_pirat wipe, and how often?
For Science! by oceansoul76 and der_arbeitslose_pirat wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 13 hours. The tags show a monthly wipe schedule.
What happens on For Science! by oceansoul76 and der_arbeitslose_pirat when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does For Science! by oceansoul76 and der_arbeitslose_pirat sit among Rust servers?
Over the last seven days, For Science! by oceansoul76 and der_arbeitslose_pirat has #15,120 for player hours, in the top 68% of all ranked servers.
How many players does For Science! by oceansoul76 and der_arbeitslose_pirat usually have?
Right now, 0 players are on For Science! by oceansoul76 and der_arbeitslose_pirat, which has 50 slots. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
How should you read the tags on For Science! by oceansoul76 and der_arbeitslose_pirat?
The game's browser takes its cue from the tags For Science! by oceansoul76 and der_arbeitslose_pirat has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does For Science! by oceansoul76 and der_arbeitslose_pirat appear in the Rust Server Score lists and filters?
These Rust Server Score lists count For Science! by oceansoul76 and der_arbeitslose_pirat among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is For Science! by oceansoul76 and der_arbeitslose_pirat set up, and what rules does it keep?
The name of For Science! by oceansoul76 and der_arbeitslose_pirat gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You need Rust's premium status to get in. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on For Science! by oceansoul76 and der_arbeitslose_pirat?
For Science! by oceansoul76 and der_arbeitslose_pirat runs a game-generated procedural map at size 4,250, seed 12101976. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join For Science! by oceansoul76 and der_arbeitslose_pirat?
Enter client.connect 176.57.169.110:29215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).