On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,349top 69%
Last wipe26d agomonthly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
79/ 100
B
Mostly smooth: 47 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #633 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for IaFe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 176.57.174.150:29915 is the address to use.
Is IaFe up, and how steady is its uptime?
You can join now: IaFe is online. The uptime it reports puts the last restart at about 6 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 2 October 2026, Rust Server Score saw it for the first time.
Is IaFe smooth to play on?
It averaged 47 server fps over the last 48 hours, with a low of 13. Up to 72,428 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,989 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does IaFe sit?
You will find IaFe on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does IaFe reset?
the force wipe gives the basis for estimating IaFe's next wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 21 hours. Its tags record that it wipes monthly.
Player numbers
Where does IaFe place in the wider field of Rust servers?
In the top 69% of all ranked servers, IaFe sits at #15,349 for player hours over the last seven days. It comes #633 among servers in the quad group.
Is IaFe a busy server?
With 50 slots available, IaFe currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on IaFe?
You'll see IaFe tagged with gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Its slot count is 50; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature IaFe?
These Rust Server Score lists count IaFe among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
How is IaFe set up, and what rules does it keep?
The name of IaFe gives no gather rate. You can have up to 4 players in a group (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map IaFe uses?
A procedural map of size 3,500 and seed 2147483647, generated by the game, is what IaFe runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto IaFe?
Enter client.connect 176.57.174.150:29915 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeAn easier ruleset, softcore.
mp50
Max playersIts slot count is 50.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).