On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 2
Rank#12,992top 58%
Last wipe27d agono schedule published
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,992 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 5,994 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:09 UTCFW27d ago
2
–
running
0
Thu 1 Oct, 08:42 UTC28d ago
2
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4Trust_____PvE_____DE/EN sit?
4Trust_____PvE_____DE/EN leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 176.57.174.158:29115 is the address to use.
How dependable is 4Trust_____PvE_____DE/EN, and is it online at the moment?
You can join now: 4Trust_____PvE_____DE/EN is online. The uptime it reports puts the last restart at about 5 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does 4Trust_____PvE_____DE/EN run?
It averaged 29 server fps over the last 48 hours, with a low of 2. Up to 82,662 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,081 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is 4Trust_____PvE_____DE/EN on?
Rust network protocol 2635 and build 168909 on Windows is what 4Trust_____PvE_____DE/EN runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does 4Trust_____PvE_____DE/EN wipe its map?
Once a month, 4Trust_____PvE_____DE/EN wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 22 hours.
What should you expect from wipe day on 4Trust_____PvE_____DE/EN?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 16 hours after it began.
Player numbers
What position does 4Trust_____PvE_____DE/EN hold in the rankings?
Over the last seven days, 4Trust_____PvE_____DE/EN has #12,992 for player hours, in the top 58% of all ranked servers.
Is 4Trust_____PvE_____DE/EN a busy server?
Right now, 0 players are on 4Trust_____PvE_____DE/EN, which has 500 slots. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.
Tags
What do 4Trust_____PvE_____DE/EN's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Its slot count is 500; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^q (Premium): Rust's premium status is required to join are the tags 4Trust_____PvE_____DE/EN publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 4Trust_____PvE_____DE/EN?
These Rust Server Score lists count 4Trust_____PvE_____DE/EN among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.
Rules and settings
What settings and rules apply on 4Trust_____PvE_____DE/EN?
The name of 4Trust_____PvE_____DE/EN gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. Rust's premium status is required to join. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map 4Trust_____PvE_____DE/EN uses?
A procedural map of size 3,750 and seed 5678, generated by the game, is what 4Trust_____PvE_____DE/EN runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join 4Trust_____PvE_____DE/EN?
Enter client.connect 176.57.174.158:29115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,^q,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersIts slot count is 500.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^q
PremiumRust's premium status is required to join.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).