Working its way up from the back of the class: #13,590 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 209 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by CatDevblog 266 | x5. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 176.64.84.199:28015 is the address to use.
Is CatDevblog 266 | x5 up, and how steady is its uptime?
You cannot join now: CatDevblog 266 | x5 is offline, last seen 16 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 11 October 2026.
What Rust version is CatDevblog 266 | x5 on?
You will find CatDevblog 266 | x5 on Rust network protocol 2388 and build 81925, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does CatDevblog 266 | x5 wipe, and how often?
There are too few wipes on record for CatDevblog 266 | x5 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 19 days 2 hours have passed since this world was made.
Player count
What position does CatDevblog 266 | x5 hold in the rankings?
Over the last seven days, CatDevblog 266 | x5 has #13,590 for player hours, in the top 62% of all ranked servers.
How many players does CatDevblog 266 | x5 usually have?
The last sighting of CatDevblog 266 | x5 was 16 days 16 hours ago, and it is offline right now.
Tags
What do CatDevblog 266 | x5's tags stand for?
You'll see CatDevblog 266 | x5 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; v2388 (Protocol): Join only if your game runs protocol 2388; cs81925 (Build): Build number: 81925; ptrak (Networking): This is RakNet: the network layer Rust normally uses; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it sits under Modded; h1566a528 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature CatDevblog 266 | x5?
These Rust Server Score lists count CatDevblog 266 | x5 among them: 5x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Gather rate: 5x.
Map and rules
How is CatDevblog 266 | x5 set up, and what rules does it keep?
CatDevblog 266 | x5 sets gather at 5x, as its name suggests. You will find no published group limit. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map CatDevblog 266 | x5 uses?
CatDevblog 266 | x5 runs a procedural map, which the game generates.
How to join
What is the way to join CatDevblog 266 | x5?
To connect, start Rust, press F1, and type client.connect 176.64.84.199:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,v2388,h1566a528,stok,gmrust,cs81925,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
v2388
ProtocolJoin only if your game runs protocol 2388.
cs81925
BuildBuild number: 81925.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
Mods and access
oxide
OxideOxide (uMod) provides the plugin framework here.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
h1566a528
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).