On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 3
Rank#7,155top 32%
Last wipe18d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,155 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 2,303 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
······W
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
usual gap9.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 11 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 11 Oct, 09:11 UTC18d ago
1
–
running
0
Thu 1 Oct, 18:04 UTCFW28d ago
2
halved by day 1
9.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on ATHLON EU - TRAINING, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 176.9.0.214:27000 is the address to use.
Is ATHLON EU - TRAINING up, and how steady is its uptime?
The server is up: ATHLON EU - TRAINING is online now. About 13 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does ATHLON EU - TRAINING perform well?
It never fell below 60 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 37,531 entities. At its highest, it used 3,444 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does ATHLON EU - TRAINING sit?
Rust network protocol 2635 and build 168909 on Linux is what ATHLON EU - TRAINING runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does ATHLON EU - TRAINING wipe its map?
ATHLON EU - TRAINING wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 18 days 10 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on ATHLON EU - TRAINING?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does ATHLON EU - TRAINING sit among Rust servers?
Over the last seven days, ATHLON EU - TRAINING has #7,155 for player hours, in the top 32% of all ranked servers.
How many players does ATHLON EU - TRAINING usually have?
ATHLON EU - TRAINING is showing 0 players right now, with 150 slots in total. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 00:00 UTC, with 1 players.
Lists and filters
What is meant by the tags on ATHLON EU - TRAINING?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts5 (Group limit): A team can hold 5 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags ATHLON EU - TRAINING publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does ATHLON EU - TRAINING appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ATHLON EU - TRAINING among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does ATHLON EU - TRAINING enforce, and what are its settings?
The name of ATHLON EU - TRAINING gives no gather rate. A group here can reach 5 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
ATHLON EU - TRAINING runs which map?
A procedural map of size 5,000 and seed 1337, generated by the game, is what ATHLON EU - TRAINING runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: ATHLON 5000.
Connecting
What is the way to join ATHLON EU - TRAINING?
To connect, start Rust, press F1, and type client.connect 176.9.0.214:27000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://athlon-rust.tebex.io/.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^m,gmrust,cs168909,ts5,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts5
Group limitA team can hold 5 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).