On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 4
Rank#4,997top 22% · #1707 in EU
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,997 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 468 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap10.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8
The first 48 hours of its last wipes
Mon 12 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 13:58 UTC16d ago
2
–
running
0
Thu 1 Oct, 18:30 UTCFW27d ago
2
halved by day 8
10.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ATHLON EU - No Wipe - PvE sit?
In Europe, according to its own listing, sits ATHLON EU - No Wipe - PvE, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 176.9.0.214:27012.
How reliable is ATHLON EU - No Wipe - PvE, and is it up?
Right now, ATHLON EU - No Wipe - PvE is online. According to its reported uptime, the last restart was about 21 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does ATHLON EU - No Wipe - PvE run?
The average over the last 48 hours was 59 server fps, and it never went below 42. Buildings, deployables and everything else in the world added up to as many as 144,397 entities. At its highest, it used 5,197 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is ATHLON EU - No Wipe - PvE running?
The server ATHLON EU - No Wipe - PvE is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does ATHLON EU - No Wipe - PvE wipe its map?
ATHLON EU - No Wipe - PvE has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 16 days 11 hours.
What should you expect from wipe day on ATHLON EU - No Wipe - PvE?
The average peak on its recent wipes was 2 players. Peak numbers came 1 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 8 in the wipes where it did not hold.
Player count
What position does ATHLON EU - No Wipe - PvE hold in the rankings?
In Europe, ATHLON EU - No Wipe - PvE is #1,707, and overall it is #4,997 on player hours over the last seven days, in the top 22% of all ranked servers.
Is ATHLON EU - No Wipe - PvE a busy server?
With 50 slots available, ATHLON EU - No Wipe - PvE currently has 0 players. The seven-day average is 0 players, with a peak of 4. The highest average in the last 48 hours came at 04:00 UTC, with 1 players.
Tags
How should you read the tags on ATHLON EU - No Wipe - PvE?
The game's browser takes its cue from the tags ATHLON EU - No Wipe - PvE has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts5 (Group limit): A team can hold 5 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature ATHLON EU - No Wipe - PvE?
These Rust Server Score lists count ATHLON EU - No Wipe - PvE among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on ATHLON EU - No Wipe - PvE?
You will find no gather rate in the name of ATHLON EU - No Wipe - PvE. The limit for a group is 5 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on ATHLON EU - No Wipe - PvE?
The game generates the procedural map on ATHLON EU - No Wipe - PvE at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: ATHLON 4500.
Getting in
How should you connect to ATHLON EU - No Wipe - PvE?
To connect, start Rust, press F1, and type client.connect 176.9.0.214:27012. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://athlon-rust.tebex.io/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts5
Group limitA team can hold 5 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).