On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average2peak 8
Rank#2,542top 11% · #967 in EU
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,542 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe · high confidence
usual gap17.4 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
8d 17hThu 5 Nov, 19:00 UTCFW
36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 7, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:49 UTCFW26d ago
7
–
running
1
Mon 14 Sep, 07:36 UTC43d ago
5
✓ held half
17.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore?
In Europe, according to its own listing, sits [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 176.9.136.112:28015.
How dependable is [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore, and is it online at the moment?
The server is up: [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore is online now. The uptime it reports puts the last restart at about 18 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore smooth to play on?
It never fell below 71 server fps in the last 48 hours, averaging 100. Buildings, deployables and everything else in the world added up to as many as 171,516 entities. Up to 5,981 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore sit?
The server [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore wipe, and how often?
Once a month, [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 7 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore?
Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 47 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Population
Where does [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore place in the wider field of Rust servers?
Over the last seven days, [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore has #2,542 for player hours, in the top 11% of all ranked servers and #967 in Europe.
How many players does [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore usually have?
With 100 slots available, [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore currently has 1 players. The seven-day average is 2 players, with a peak of 8. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 5 players.
Tags and filters
How should you read the tags on [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore?
You'll see [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore?
Rust Server Score lists that include [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore: 5x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Server rules
How is [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore set up, and what rules does it keep?
The name of [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore points to a 5x gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore uses?
The game generates the procedural map on [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore at size 5,000 with seed 42069. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [EU] DEAD HARBOUR | PvE x5 | Raids | Base Restore?
To connect, start Rust, press F1, and type client.connect 176.9.136.112:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://dead-harbour.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).