On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 2
Rank#5,777top 26% · #1838 in EU
No wipesresets78 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,777 on player hours.
Uptimehours on the list, last 48
65/ 100
C+
Missed a few lessons: on the list 31 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
86/ 100
A−
Climbing fast: up 4,217 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 11:55 UTC14h ago
–
–
–
1
Tue 27 Oct, 11:34 UTC15h ago
–
–
–
1
Tue 27 Oct, 11:17 UTC15h ago
–
–
–
0
Tue 27 Oct, 11:07 UTC15h ago
–
–
–
0
Tue 27 Oct, 09:55 UTC16h ago
–
–
–
1
Tue 27 Oct, 09:40 UTC17h ago
–
–
–
1
Tue 27 Oct, 09:27 UTC17h ago
–
–
–
1
Tue 27 Oct, 09:06 UTC17h ago
–
–
–
0
Tue 27 Oct, 08:11 UTC18h ago
–
–
–
0
Tue 27 Oct, 08:02 UTC18h ago
–
–
–
0
Tue 27 Oct, 07:53 UTC18h ago
–
–
–
0
Tue 27 Oct, 06:51 UTC20h ago
–
–
–
1
Tue 27 Oct, 04:54 UTC21h ago
–
–
–
0
Tue 27 Oct, 00:45 UTC1d ago
–
–
–
0
Mon 26 Oct, 23:41 UTC1d ago
–
–
–
0
Mon 26 Oct, 22:03 UTC1d ago
–
–
–
0
Mon 26 Oct, 21:47 UTC1d ago
–
–
–
0
Mon 26 Oct, 21:16 UTC1d ago
–
–
–
0
Mon 26 Oct, 20:31 UTC1d ago
–
–
–
0
Mon 26 Oct, 19:47 UTC1d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Survival.RIP 1000x PvE Testserver sit?
The EU tag on Survival.RIP 1000x PvE Testserver puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 176.9.26.158:28018.
How reliable is Survival.RIP 1000x PvE Testserver, and is it up?
The server is down: Survival.RIP 1000x PvE Testserver is offline now, with the last sighting 3 hours ago. About 26 minutes ago, it restarted, based on the uptime it reports. It was up 72% of the time over the last 7 full days, 121 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.
Is Survival.RIP 1000x PvE Testserver smooth to play on?
It never fell below 48 server fps in the last 48 hours, averaging 60. Up to 149,018 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,872 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Survival.RIP 1000x PvE Testserver sit?
You will find Survival.RIP 1000x PvE Testserver on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Survival.RIP 1000x PvE Testserver wipe its map?
No resets count as wipes on Survival.RIP 1000x PvE Testserver, because the world is remade every few hours and no schedule is kept.
Player count
Where does Survival.RIP 1000x PvE Testserver place in the wider field of Rust servers?
Over the last seven days, Survival.RIP 1000x PvE Testserver has #5,777 for player hours, in the top 26% of all ranked servers and #1,838 in Europe.
What does the population on Survival.RIP 1000x PvE Testserver look like?
The last sighting of Survival.RIP 1000x PvE Testserver was 3 hours ago, and it is offline right now. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.
Lists and filters
What do Survival.RIP 1000x PvE Testserver's tags stand for?
The game's browser takes its cue from the tags Survival.RIP 1000x PvE Testserver has set: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Survival.RIP 1000x PvE Testserver?
These Rust Server Score lists count Survival.RIP 1000x PvE Testserver among them: Rust servers above 10x gather rate, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on Survival.RIP 1000x PvE Testserver?
Survival.RIP 1000x PvE Testserver sets gather at 1000x, as its name suggests. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Joining requires premium status on Rust. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Survival.RIP 1000x PvE Testserver?
The game generates the procedural map on Survival.RIP 1000x PvE Testserver at size 5,500 with seed 48665468. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Survival.RIP 1000x PvE Testserver?
Enter client.connect 176.9.26.158:28018 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EU,^p,gmvanilla,cs168909,^q,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).