On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 240% full
7-day average0peak –
Rank#15,318top 69%
Last wipe27d agono schedule published
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 24 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,318 on player hours.
Uptimehours on the list, last 48
69/ 100
C+
Missed a few lessons: on the list 33 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,623 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:37 UTCFW27d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RUST PIRADOSBR. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 177.10.212.47:7032 is the address to use.
How reliable is RUST PIRADOSBR, and is it up?
At this moment, RUST PIRADOSBR is offline; the last time it was seen was 13 hours ago. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RUST PIRADOSBR perform well?
The average over the last 48 hours was 60 server fps, and it never went below 56. At its peak, it held 50,399 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,232 MB. When fps is low and entities climb, that is lag to players.
What Rust version is RUST PIRADOSBR on?
You will find RUST PIRADOSBR on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does RUST PIRADOSBR wipe, and how often?
RUST PIRADOSBR wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 18 hours.
What happens on RUST PIRADOSBR when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 2 hours into the latest wipe.
Player numbers
What position does RUST PIRADOSBR hold in the rankings?
Over the last seven days, RUST PIRADOSBR has #15,318 for player hours, in the top 69% of all ranked servers.
How many players does RUST PIRADOSBR usually have?
The last sighting of RUST PIRADOSBR was 13 hours ago, and it is offline right now. A seven-day average of 0 players applies here.
Lists and filters
How should you read the tags on RUST PIRADOSBR?
gmrust (Game mode): Rust survival, played by the standard rules; mp24 (Max players): 24 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here are the tags RUST PIRADOSBR publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RUST PIRADOSBR?
These Rust Server Score lists count RUST PIRADOSBR among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on RUST PIRADOSBR?
You will find no gather rate in the name of RUST PIRADOSBR. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RUST PIRADOSBR uses?
A procedural map of size 3,000 and seed 12345, generated by the game, is what RUST PIRADOSBR runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join RUST PIRADOSBR?
To connect, start Rust, press F1, and type client.connect 177.10.212.47:7032. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp24,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp24
Max players24 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).