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Every Rust server graded on real, live numbers. 64,778 players on the roll · 11,681 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 178.117.87.240:28015
Name of server

Rust Today Die Tomorrow

RegisterAbsentOffline
Region–
Address178.117.87.240:28015
Last checked2d ago
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 4 subjects

On the class lists: B− (71), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average1peak 1
Rank#8,819top 40%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 9/ 100 A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours 60/ 100 Working its way up from the back of the class: #8,819 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 419 places this week.

A fair term, with more to come. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 16:28 UTC10d ago 1 – running 1
Sun 4 Oct, 11:01 UTC24d ago 1 held half 13.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
651 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
393 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 312 on average
42 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 311 on average
50 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 272 on average
169 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
97 / 125

Quick answers

from the figures on this page

Server details

Which region is Rust Today Die Tomorrow based in?

You'll find no region listed by Rust Today Die Tomorrow. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 178.117.87.240:28015.

Is Rust Today Die Tomorrow up, and how steady is its uptime?

At this moment, Rust Today Die Tomorrow is offline; the last time it was seen was 2 days 19 hours ago. It was up 4% of the time over the last 7 full days, 7 of 168 hours. It was first seen by Rust Server Score on 16 September 2026.

On what Rust version does Rust Today Die Tomorrow sit?

You will find Rust Today Die Tomorrow on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does Rust Today Die Tomorrow wipe, and how often?

There are too few wipes on record for Rust Today Die Tomorrow to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 24 days have passed since this world was made.

What should you expect from wipe day on Rust Today Die Tomorrow?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.

Population

Where does Rust Today Die Tomorrow place in the wider field of Rust servers?

In the top 40% of all ranked servers, Rust Today Die Tomorrow sits at #8,819 for player hours over the last seven days.

What does the population on Rust Today Die Tomorrow look like?

Rust Today Die Tomorrow is offline at the moment; the last time it was seen was 2 days 19 hours ago. Averaging 1 players over seven days, it peaked at 1.

Lists and filters

How should you read the tags on Rust Today Die Tomorrow?

The game's browser takes its cue from the tags Rust Today Die Tomorrow has set: gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Rust Today Die Tomorrow?

These Rust Server Score lists count Rust Today Die Tomorrow among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules and settings

What settings and rules apply on Rust Today Die Tomorrow?

The name of Rust Today Die Tomorrow gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Rust Today Die Tomorrow?

A procedural map, generated by the game, is what Rust Today Die Tomorrow runs.

Getting in

How should you connect to Rust Today Die Tomorrow?

Enter client.connect 178.117.87.240:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.