Working its way up from the back of the class: #15,332 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 546 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:56 UTCFW27d ago
1+1 queue
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for LiveSave-Inspect. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 178.126.210.193:28215.
How dependable is LiveSave-Inspect, and is it online at the moment?
The server is down: LiveSave-Inspect is offline now, with the last sighting 26 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 2 October 2026.
Which Rust version is LiveSave-Inspect running?
The server LiveSave-Inspect is on Rust network protocol 2634 and build 166462 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does LiveSave-Inspect reset?
LiveSave-Inspect wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 17 hours.
What happens on LiveSave-Inspect when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The latest wipe peaked 22 hours in, with 1 more players queued at that point.
Player numbers
Where does LiveSave-Inspect sit among Rust servers?
In the top 67% of all ranked servers, LiveSave-Inspect sits at #15,332 for player hours over the last seven days.
What does the population on LiveSave-Inspect look like?
It has been 26 days 19 hours since LiveSave-Inspect was last seen, and it is offline right now.
Lists and filters
How should you read the tags on LiveSave-Inspect?
You'll see LiveSave-Inspect tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp8 (Max players): The server holds 8 slots; ts50 (Group limit): A team can hold 50 players at most; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166462 (Build): Build number: 166462; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; modded (Modded): The game is changed by plugins or settings; you will find it under Modded; oxidation (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature LiveSave-Inspect?
Rust Server Score lists that include LiveSave-Inspect: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
Which rules does LiveSave-Inspect enforce, and what are its settings?
You will find no gather rate in the name of LiveSave-Inspect. A group here can reach 50 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server does not run VAC, Valve's anti-cheat.
Connecting
How do you get onto LiveSave-Inspect?
To connect, start Rust, press F1, and type client.connect 178.126.210.193:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp8,ptrak,$r?,v2634,^p,gmrust,cs166462,ts50,^o^z,oxidation,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp8
Max playersThe server holds 8 slots.
ts50
Group limitA team can hold 50 players at most.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166462
BuildBuild number: 166462.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
oxidation
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).