Working its way up from the back of the class: #11,338 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 401 places this week.
A term to build on.
Even marks across the subjects, from D to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
nameserver leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 178.177.239.87:28015.
How dependable is nameserver, and is it online at the moment?
At this moment, nameserver is offline; the last time it was seen was 24 days 5 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 4 October 2026, Rust Server Score saw it for the first time.
What Rust version is nameserver on?
The server nameserver is on Rust network protocol 2634 and build 166494 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does nameserver wipe, and how often?
There are too few wipes on record for nameserver to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 12 hours.
Player count
Where does nameserver place in the wider field of Rust servers?
In the top 50% of all ranked servers, nameserver sits at #11,338 for player hours over the last seven days.
What does the population on nameserver look like?
It has been 24 days 5 hours since nameserver was last seen, and it is offline right now.
Lists and filters
What is meant by the tags on nameserver?
The game's browser takes its cue from the tags nameserver has set: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166494 (Build): This runs on build 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show nameserver?
These Rust Server Score lists count nameserver among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on nameserver?
You will find no gather rate in the name of nameserver. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map nameserver uses?
A procedural map, generated by the game, is what nameserver runs.
How to join
How do you get onto nameserver?
Enter client.connect 178.177.239.87:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp15
Max playersThe server holds 15 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166494
BuildThis runs on build 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from D to D.