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Every Rust server graded on real, live numbers. 52,540 players on the roll · 11,716 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 178.209.10.178:28015
Name of server

My Server Name

RegisterAbsentOffline
Region–
Address178.209.10.178:28015
Last checked4d ago
Launch Rust and join
Overall grade

Not there yet

44 out of 100, the average of 3 subjects

On the class lists: C+ (66), with population over 48 hours and no performance mark.

Players now 0/ 500 0% full
7-day average0peak –
Rank#15,409top 69%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

8 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:18 UTC4d ago 0 – running 1
Fri 9 Oct, 19:14 UTC18d ago 1 – 13.6 days 1
Tue 29 Sep, 16:10 UTC28d ago 1 held half 10.1 days 1
Fri 25 Sep, 14:29 UTC32d ago 1 – 4.1 days 0
Fri 25 Sep, 08:21 UTC32d ago 1 – 0.3 days 1
Sun 20 Sep, 06:46 UTC37d ago 1 – 5.1 days 1
Sat 19 Sep, 07:14 UTC38d ago 1 – 1 days 0
Wed 16 Sep, 09:10 UTC41d ago 1 held half 2.9 days 1
Mon 14 Sep, 20:30 UTC43d ago 1 – 1.5 days 1
Mon 14 Sep, 13:02 UTC43d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
422 / 525
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
25 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
44 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
189 / 275
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
70 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
87 / 150

Quick answers

from the figures on this page

Server details

In what location does My Server Name sit?

You'll find no region listed by My Server Name. Rust Server Score takes the server's word for its location and does not trace the hardware. 178.209.10.178:28015 is the address to use.

Is My Server Name up, and how steady is its uptime?

You cannot join now: My Server Name is offline, last seen 4 days 13 hours ago. For the last 7 full days, it was up 2 of 168 hours, or 1% of the time. The first sighting by Rust Server Score was on 13 September 2026.

On what Rust version does My Server Name sit?

You will find My Server Name on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

When does My Server Name wipe, and how often?

My Server Name wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 4 days 14 hours.

What happens on My Server Name when wipe day arrives?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player count

What position does My Server Name hold in the rankings?

In the top 69% of all ranked servers, My Server Name sits at #15,409 for player hours over the last seven days.

What does the population on My Server Name look like?

It has been 4 days 13 hours since My Server Name was last seen, and it is offline right now. A seven-day average of 0 players applies here.

Tags

How should you read the tags on My Server Name?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Its slot count is 500; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags My Server Name publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature My Server Name?

Rust Server Score lists that include My Server Name: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which rules does My Server Name enforce, and what are its settings?

Nothing in the name of My Server Name states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Which map is in play on My Server Name?

My Server Name runs a procedural map, which the game generates.

Connecting

What is the way to join My Server Name?

Enter client.connect 178.209.10.178:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Its slot count is 500.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.