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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 178.216.13.228:28015
Name of server

Name of Server as Shown on the Client Server List

RegisterAbsentOffline
Region–
Address178.216.13.228:28015
Last checked27d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#16,508top 70%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #16,508 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 397 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 12:35 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 270 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 256 on average
255 / 300

Quick answers

from the figures on this page

Server facts

In what location does Name of Server as Shown on the Client Server List sit?

No region is published for Name of Server as Shown on the Client Server List. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 178.216.13.228:28015.

How reliable is Name of Server as Shown on the Client Server List, and is it up?

You cannot join now: Name of Server as Shown on the Client Server List is offline, last seen 27 days 6 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 1 October 2026.

What Rust version is Name of Server as Shown on the Client Server List on?

You will find Name of Server as Shown on the Client Server List on Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Name of Server as Shown on the Client Server List reset?

There are too few wipes on record for Name of Server as Shown on the Client Server List to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 6 hours have passed since this world was made.

What happens on Name of Server as Shown on the Client Server List when wipe day arrives?

The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.

Player count

Where does Name of Server as Shown on the Client Server List place in the wider field of Rust servers?

In the top 70% of all ranked servers, Name of Server as Shown on the Client Server List sits at #16,508 for player hours over the last seven days.

What does the population on Name of Server as Shown on the Client Server List look like?

The last sighting of Name of Server as Shown on the Client Server List was 27 days 6 hours ago, and it is offline right now.

Tags

What is meant by the tags on Name of Server as Shown on the Client Server List?

gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server are the tags Name of Server as Shown on the Client Server List publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Name of Server as Shown on the Client Server List appear in the Rust Server Score lists and filters?

Rust Server Score lists that include Name of Server as Shown on the Client Server List: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

How is Name of Server as Shown on the Client Server List set up, and what rules does it keep?

Nothing in the name of Name of Server as Shown on the Client Server List states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Name of Server as Shown on the Client Server List uses?

The game generates a procedural map for Name of Server as Shown on the Client Server List.

How to join

How should you connect to Name of Server as Shown on the Client Server List?

To connect, start Rust, press F1, and type client.connect 178.216.13.228:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players The server holds 10 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.