Working its way up from the back of the class: #15,503 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 6,260 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 10:53 UTC, in 3d 9h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustFall - PvE/PvP | Biweekly | Raidable Bases?
You'll find no region listed by RustFall - PvE/PvP | Biweekly | Raidable Bases. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 178.239.199.12:28015.
Is RustFall - PvE/PvP | Biweekly | Raidable Bases up, and how steady is its uptime?
You cannot join now: RustFall - PvE/PvP | Biweekly | Raidable Bases is offline, last seen 37 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does RustFall - PvE/PvP | Biweekly | Raidable Bases sit?
Rust network protocol 2633 and build 163207 on Windows is what RustFall - PvE/PvP | Biweekly | Raidable Bases runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does RustFall - PvE/PvP | Biweekly | Raidable Bases wipe its map?
The next wipe on RustFall - PvE/PvP | Biweekly | Raidable Bases is a projection from biweekly: 14 days after its last wipe. It is due to wipe next on Saturday 31 October at 10:53 UTC. 52 days 14 hours have passed since this world was made. Its tags say it wipes every two weeks.
Player numbers
Where does RustFall - PvE/PvP | Biweekly | Raidable Bases sit among Rust servers?
In the top 67% of all ranked servers, RustFall - PvE/PvP | Biweekly | Raidable Bases sits at #15,503 for player hours over the last seven days.
How many players does RustFall - PvE/PvP | Biweekly | Raidable Bases usually have?
RustFall - PvE/PvP | Biweekly | Raidable Bases is offline at the moment; the last time it was seen was 37 days 10 hours ago.
Tags
How should you read the tags on RustFall - PvE/PvP | Biweekly | Raidable Bases?
gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163207 (Build): Build number: 163207; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags RustFall - PvE/PvP | Biweekly | Raidable Bases publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustFall - PvE/PvP | Biweekly | Raidable Bases?
These Rust Server Score lists count RustFall - PvE/PvP | Biweekly | Raidable Bases among them: Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
What settings and rules apply on RustFall - PvE/PvP | Biweekly | Raidable Bases?
You will find no gather rate in the name of RustFall - PvE/PvP | Biweekly | Raidable Bases. The group limit stays at the game's default of 8 players. roleplay is the mode here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RustFall - PvE/PvP | Biweekly | Raidable Bases uses?
The game generates the procedural map on RustFall - PvE/PvP | Biweekly | Raidable Bases at size 5,000 with seed 1851427332. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto RustFall - PvE/PvP | Biweekly | Raidable Bases?
Enter client.connect 178.239.199.12:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^z,^y,^b,^r,^p,gmrust,cs163207,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.