Working its way up from the back of the class: #15,327 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 650 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Cinematic Studio. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 178.66.128.95:28015.
How dependable is Rust Cinematic Studio, and is it online at the moment?
You cannot join now: Rust Cinematic Studio is offline, last seen 14 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 October 2026.
What Rust version is Rust Cinematic Studio on?
Rust network protocol 2633 and build 164530 on Windows is what Rust Cinematic Studio runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rust Cinematic Studio wipe, and how often?
The record holds too few of Rust Cinematic Studio's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 14 days 4 hours.
Player numbers
Where does Rust Cinematic Studio sit among Rust servers?
Over the last seven days, Rust Cinematic Studio has #15,327 for player hours, in the top 71% of all ranked servers.
What does the population on Rust Cinematic Studio look like?
Rust Cinematic Studio is offline at the moment; the last time it was seen was 14 days 4 hours ago.
Tags and filters
How should you read the tags on Rust Cinematic Studio?
The game's browser takes its cue from the tags Rust Cinematic Studio has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp4 (Max players): Its slot count is 4; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Rust Cinematic Studio?
Rust Server Score lists that include Rust Cinematic Studio: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is Rust Cinematic Studio set up, and what rules does it keep?
Nothing in the name of Rust Cinematic Studio states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rust Cinematic Studio uses?
A procedural map, generated by the game, is what Rust Cinematic Studio runs.
Getting in
What is the way to join Rust Cinematic Studio?
To connect, start Rust, press F1, and type client.connect 178.66.128.95:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp4
Max playersIts slot count is 4.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).