Working its way up from the back of the class: #15,202 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 4,511 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Mon 12 OctMon 12 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 13:12 UTC15d ago
1
–
running
0
Mon 12 Oct, 02:14 UTC16d ago
1
–
0.5 days
0
Sun 11 Oct, 11:11 UTC16d ago
1
–
0.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does My Rust server | Powered by AMP sit?
You'll find no region listed by My Rust server | Powered by AMP. Rust Server Score takes the server's word for its location and does not trace the hardware. 179.236.70.63:28015 is the address to use.
How dependable is My Rust server | Powered by AMP, and is it online at the moment?
You cannot join now: My Rust server | Powered by AMP is offline, last seen 11 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 11 October 2026.
What Rust version is My Rust server | Powered by AMP on?
Rust network protocol 2634 and build 167584 on Linux is what My Rust server | Powered by AMP runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does My Rust server | Powered by AMP wipe its map?
No next wipe can be predicted for My Rust server | Powered by AMP, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 15 days 16 hours have passed since this world was made.
What happens on My Rust server | Powered by AMP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
What position does My Rust server | Powered by AMP hold in the rankings?
Over the last seven days, My Rust server | Powered by AMP has #15,202 for player hours, in the top 70% of all ranked servers.
Is My Rust server | Powered by AMP a busy server?
My Rust server | Powered by AMP is offline at the moment; the last time it was seen was 11 days 2 hours ago.
Lists and filters
How should you read the tags on My Rust server | Powered by AMP?
You'll see My Rust server | Powered by AMP tagged with gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Its slot count is 2; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does My Rust server | Powered by AMP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count My Rust server | Powered by AMP among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on My Rust server | Powered by AMP?
Nothing in the name of My Rust server | Powered by AMP states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map My Rust server | Powered by AMP uses?
A procedural map of size 3,000 and seed 2022867919, generated by the game, is what My Rust server | Powered by AMP runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join My Rust server | Powered by AMP?
To connect, start Rust, press F1, and type client.connect 179.236.70.63:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max playersIts slot count is 2.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167584
BuildBuild number: 167584.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.