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Every Rust server graded on real, live numbers. 52,204 players on the roll · 11,737 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 179.37.47.85:29015
Name of server

Testing DO NOT ENTER

RegisterAbsentOffline
RegionSA
Address179.37.47.85:29015
Last checked37d ago
monthly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#14,002top 61% · #208 in SA
Last wipe37d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 39/ 100 Working its way up from the back of the class: #14,002 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 40/ 100 Slipped a little: down 2,726 places this week. Nothing a good wipe can't fix.

A term to build on. Even marks across the subjects, from F to F.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RustArgentinaSergiopalm PVP/PVE
SA · groups of 8+ · monthly · 1 on average
1 / 100
BRASUKA - VANILLA | MENSAL | SEM LIMITE
SA · groups of 8+ · monthly · 1 on average
3 / 200
Rustoria.co - BR Long
SA · groups of 12+ · monthly · 65 on average
85 / 200
[LATAM] Sudamerica United | 26/10 Wipe
SA · groups of 32+ · monthly · 12 on average
39 / 200
PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE
SA · groups of 8+ · monthly · 11 on average
15 / 100
[LATAM] Nakers | Sin Limite | Mensual
SA · groups of 8+ · monthly · 4 on average
7 / 120

Quick answers

from the figures on this page

About the server

Which region is Testing DO NOT ENTER based in?

In South America, according to its own listing, sits Testing DO NOT ENTER, with the SA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 179.37.47.85:29015 is the address to use.

How reliable is Testing DO NOT ENTER, and is it up?

You cannot join now: Testing DO NOT ENTER is offline, last seen 37 days 2 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 21 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Testing DO NOT ENTER running?

Rust network protocol 2633 and build 164530 on Windows is what Testing DO NOT ENTER runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Testing DO NOT ENTER reset?

The estimate for Testing DO NOT ENTER's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 37 days 4 hours have passed since this world was made. The tags show a monthly wipe schedule.

Population

What position does Testing DO NOT ENTER hold in the rankings?

Over the last seven days, Testing DO NOT ENTER has #14,002 for player hours, in the top 61% of all ranked servers and #208 in South America.

What does the population on Testing DO NOT ENTER look like?

The last sighting of Testing DO NOT ENTER was 37 days 2 hours ago, and it is offline right now.

Lists and filters

How should you read the tags on Testing DO NOT ENTER?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; SA (South America): The server browser lists it under South America are the tags Testing DO NOT ENTER publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Testing DO NOT ENTER?

Rust Server Score lists that include Testing DO NOT ENTER: Modded Rust servers, graded. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

How is Testing DO NOT ENTER set up, and what rules does it keep?

The name of Testing DO NOT ENTER gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.

Testing DO NOT ENTER runs which map?

A procedural map, generated by the game, is what Testing DO NOT ENTER runs.

Connecting

What is the way to join Testing DO NOT ENTER?

To connect, start Rust, press F1, and type client.connect 179.37.47.85:29015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players Its slot count is 50.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2633
Protocol Join only if your game runs protocol 2633.
cs164530
Build Build number: 164530.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

SA
South America The server browser lists it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.