Working its way up from the back of the class: #15,506 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 344 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, and #188 of the solo servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Mojaste la Vainilla? WTN-TEAM based in?
Mojaste la Vainilla? WTN-TEAM leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 181.105.105.45:28015 is the address to use.
How reliable is Mojaste la Vainilla? WTN-TEAM, and is it up?
The server is down: Mojaste la Vainilla? WTN-TEAM is offline now, with the last sighting 43 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 15 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Mojaste la Vainilla? WTN-TEAM running?
The server Mojaste la Vainilla? WTN-TEAM is on Rust network protocol 2633 and build 163794 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Mojaste la Vainilla? WTN-TEAM reset?
The record holds too few of Mojaste la Vainilla? WTN-TEAM's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 45 days 3 hours.
Population
Where does Mojaste la Vainilla? WTN-TEAM sit among Rust servers?
In the top 67% of all ranked servers, Mojaste la Vainilla? WTN-TEAM sits at #15,506 for player hours over the last seven days. It comes #188 among servers in the solo group.
How many players does Mojaste la Vainilla? WTN-TEAM usually have?
Mojaste la Vainilla? WTN-TEAM is offline at the moment; the last time it was seen was 43 days 17 hours ago.
Lists and filters
What is meant by the tags on Mojaste la Vainilla? WTN-TEAM?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): Its slot count is 10; ts1 (Group limit): Teams cap out at 1; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): This runs on build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Mojaste la Vainilla? WTN-TEAM publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Mojaste la Vainilla? WTN-TEAM?
These Rust Server Score lists count Mojaste la Vainilla? WTN-TEAM among them: Modded Rust servers, graded and Solo Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo.
Map and rules
How is Mojaste la Vainilla? WTN-TEAM set up, and what rules does it keep?
Nothing in the name of Mojaste la Vainilla? WTN-TEAM states a gather rate. Solo play only, with no teams permitted. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Mojaste la Vainilla? WTN-TEAM uses?
A procedural map, generated by the game, is what Mojaste la Vainilla? WTN-TEAM runs.
How to join
How should you connect to Mojaste la Vainilla? WTN-TEAM?
Enter client.connect 181.105.105.45:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts1
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersIts slot count is 10.
ts1
Group limitTeams cap out at 1.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildThis runs on build 163794.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).