Working its way up from the back of the class: #13,374 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
15/ 100
F
Lost ground: down 9,457 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers, and #370 of the duo servers (top 85%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Mojaste la Vainilla? WTN-TEAM | DUO sit?
No region is published for Mojaste la Vainilla? WTN-TEAM | DUO. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 181.105.106.116:28015.
Is Mojaste la Vainilla? WTN-TEAM | DUO up, and how steady is its uptime?
You cannot join now: Mojaste la Vainilla? WTN-TEAM | DUO is offline, last seen 35 days 6 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 21 September 2026.
Which Rust version is Mojaste la Vainilla? WTN-TEAM | DUO running?
You will find Mojaste la Vainilla? WTN-TEAM | DUO on Rust network protocol 2633 and build 164530, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Mojaste la Vainilla? WTN-TEAM | DUO reset?
Mojaste la Vainilla? WTN-TEAM | DUO has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 38 days 3 hours.
Player numbers
What position does Mojaste la Vainilla? WTN-TEAM | DUO hold in the rankings?
Over the last seven days, Mojaste la Vainilla? WTN-TEAM | DUO has #13,374 for player hours, in the top 60% of all ranked servers. It comes #370 among servers in the duo group.
Is Mojaste la Vainilla? WTN-TEAM | DUO a busy server?
The last sighting of Mojaste la Vainilla? WTN-TEAM | DUO was 35 days 6 hours ago, and it is offline right now.
Tags
How should you read the tags on Mojaste la Vainilla? WTN-TEAM | DUO?
gmvanilla (Game mode): You play vanilla survival here; mp10 (Max players): The server holds 10 slots; ts2 (Group limit): A team can hold 2 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Mojaste la Vainilla? WTN-TEAM | DUO publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Mojaste la Vainilla? WTN-TEAM | DUO?
These Rust Server Score lists count Mojaste la Vainilla? WTN-TEAM | DUO among them: Duo servers, marked like a report and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.
Server rules
What settings and rules apply on Mojaste la Vainilla? WTN-TEAM | DUO?
You will find no gather rate in the name of Mojaste la Vainilla? WTN-TEAM | DUO. You can have up to 2 players in a group (duo). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Mojaste la Vainilla? WTN-TEAM | DUO?
Mojaste la Vainilla? WTN-TEAM | DUO runs a game-generated procedural map at size 1,750, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Mojaste la Vainilla? WTN-TEAM | DUO?
Enter client.connect 181.105.106.116:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs164530,ts2
Game
gmvanilla
Game modeYou play vanilla survival here.
mp10
Max playersThe server holds 10 slots.
ts2
Group limitA team can hold 2 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).