On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,338top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 172 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is NSAATS Plays Rust | Powered by Blackheart Studios based in?
You'll find no region listed by NSAATS Plays Rust | Powered by Blackheart Studios. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 184.144.95.236:28015 is the address to use.
Is NSAATS Plays Rust | Powered by Blackheart Studios up, and how steady is its uptime?
The server is up: NSAATS Plays Rust | Powered by Blackheart Studios is online now. The uptime it reports puts the last restart at about 7 hours ago. It was up 47 of 48 hours over the last 2 full days, which is 98% of the time. It was first seen by Rust Server Score on 26 October 2026.
Is NSAATS Plays Rust | Powered by Blackheart Studios smooth to play on?
It averaged 172 server fps over the last 48 hours, with a low of 38. At its peak, it held 118,645 entities, including buildings, deployables and all else in the world. Up to 3,244 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is NSAATS Plays Rust | Powered by Blackheart Studios running?
The server NSAATS Plays Rust | Powered by Blackheart Studios is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does NSAATS Plays Rust | Powered by Blackheart Studios wipe its map?
The record holds too few of NSAATS Plays Rust | Powered by Blackheart Studios's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 7 days 13 hours have passed since this world was made.
Population
What position does NSAATS Plays Rust | Powered by Blackheart Studios hold in the rankings?
Over the last seven days, NSAATS Plays Rust | Powered by Blackheart Studios has #15,338 for player hours, in the top 69% of all ranked servers.
Is NSAATS Plays Rust | Powered by Blackheart Studios a busy server?
Right now, 0 players are on NSAATS Plays Rust | Powered by Blackheart Studios, which has 100 slots. A seven-day average of 0 players applies here.
Tags and filters
How should you read the tags on NSAATS Plays Rust | Powered by Blackheart Studios?
The game's browser takes its cue from the tags NSAATS Plays Rust | Powered by Blackheart Studios has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does NSAATS Plays Rust | Powered by Blackheart Studios appear in the Rust Server Score lists and filters?
These Rust Server Score lists count NSAATS Plays Rust | Powered by Blackheart Studios among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is NSAATS Plays Rust | Powered by Blackheart Studios set up, and what rules does it keep?
You will find no gather rate in the name of NSAATS Plays Rust | Powered by Blackheart Studios. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on NSAATS Plays Rust | Powered by Blackheart Studios?
NSAATS Plays Rust | Powered by Blackheart Studios runs a game-generated procedural map at size 4,500, seed 781957226. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto NSAATS Plays Rust | Powered by Blackheart Studios?
Enter client.connect 184.144.95.236:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).