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Every Rust server graded on real, live numbers. 75,280 players on the roll · 11,830 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 184.4.38.100:28015
Name of server

Test Development Server

RegisterAbsentOffline
Region–
Address184.4.38.100:28015
Last checked28d ago
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 1 subjects

Players now 1/ 10 10% full
7-day average0peak –
Rank#14,314top 60%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 40/ 100 Working its way up from the back of the class: #14,314 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
545 / 625
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
414 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 290 on average
97 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
55 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 275 on average
103 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 236 on average
226 / 225

Quick answers

from the figures on this page

Server facts

Which region is Test Development Server based in?

You'll find no region listed by Test Development Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 184.4.38.100:28015.

Is Test Development Server up, and how steady is its uptime?

At this moment, Test Development Server is offline; the last time it was seen was 28 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 30 September 2026.

On what Rust version does Test Development Server sit?

Rust network protocol 2634 and build 166440 on Windows is what Test Development Server runs. Steam updates your game for you, but you need the same protocol to join.

Resets

On what schedule does Test Development Server reset?

The record holds too few of Test Development Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 28 days 14 hours.

Population

Where does Test Development Server place in the wider field of Rust servers?

In the top 60% of all ranked servers, Test Development Server sits at #14,314 for player hours over the last seven days.

Is Test Development Server a busy server?

Test Development Server is offline at the moment; the last time it was seen was 28 days 14 hours ago.

Tags and filters

What do Test Development Server's tags stand for?

The game's browser takes its cue from the tags Test Development Server has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs166440 (Build): The game build is 166440; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Test Development Server?

Rust Server Score lists that include Test Development Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server rules

What settings and rules apply on Test Development Server?

Nothing in the name of Test Development Server states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Test Development Server runs which map?

Test Development Server runs a procedural map, which the game generates.

Getting in

How do you get onto Test Development Server?

Enter client.connect 184.4.38.100:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server holds 10 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs166440
Build The game build is 166440.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.