On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 30% full
7-day average0peak –
Rank#15,323top 69%
Last wipe18d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 172 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
15/ 100
F
Lost ground: down 10,653 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Hosted by XLGAMES.PRO leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.137.233.155:35000.
How dependable is Hosted by XLGAMES.PRO, and is it online at the moment?
You can join now: Hosted by XLGAMES.PRO is online. About 9 days 15 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Is Hosted by XLGAMES.PRO smooth to play on?
It averaged 172 server fps over the last 48 hours, with a low of 37. Up to 47,569 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,058 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Hosted by XLGAMES.PRO on?
The server Hosted by XLGAMES.PRO is on Rust network protocol 2634 and build 167398 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Hosted by XLGAMES.PRO reset?
The estimate for Hosted by XLGAMES.PRO's next wipe comes from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 18 days 21 hours. Its tags record that it wipes monthly.
Player count
Where does Hosted by XLGAMES.PRO place in the wider field of Rust servers?
Over the last seven days, Hosted by XLGAMES.PRO has #15,323 for player hours, in the top 69% of all ranked servers.
Is Hosted by XLGAMES.PRO a busy server?
Right now, 0 players are on Hosted by XLGAMES.PRO, which has 3 slots. Over the past seven days, the average player count was 0.
Tags
What do Hosted by XLGAMES.PRO's tags stand for?
The game's browser takes its cue from the tags Hosted by XLGAMES.PRO has set: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts10 (Group limit): A team can hold 10 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Hosted by XLGAMES.PRO?
These Rust Server Score lists count Hosted by XLGAMES.PRO among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Hosted by XLGAMES.PRO set up, and what rules does it keep?
The name of Hosted by XLGAMES.PRO gives no gather rate. The limit for a group is 10 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Hosted by XLGAMES.PRO uses?
Hosted by XLGAMES.PRO runs a game-generated procedural map at size 3,000, seed 12345. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Hosted by XLGAMES.PRO?
To connect, start Rust, press F1, and type client.connect 185.137.233.155:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://xlgames.pro.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs167398,ts10
Game
gmrust
Game modeSurvival in the standard Rust style.
mp3
Max players3 slots are available.
ts10
Group limitA team can hold 10 players at most.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).