A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,842 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
54/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 69 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see _Do not Join listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.180.2.18:28276.
How reliable is _Do not Join, and is it up?
Right now, _Do not Join is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 3 October 2026.
Does _Do not Join perform well?
It never fell below 20 server fps in the last 48 hours, averaging 32. At its peak, it held 75,237 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,321 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does _Do not Join sit?
You will find _Do not Join on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does _Do not Join wipe, and how often?
_Do not Join has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 3 hours.
Player count
What position does _Do not Join hold in the rankings?
In Europe, _Do not Join is #1,965, and overall it is #6,842 on player hours over the last seven days, in the top 31% of all ranked servers.
How many players does _Do not Join usually have?
_Do not Join is showing 0 players right now, with 30 slots in total. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.
Tags
What do _Do not Join's tags stand for?
The game's browser takes its cue from the tags _Do not Join has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): 30 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature _Do not Join?
Rust Server Score lists that include _Do not Join: European Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on _Do not Join?
Nothing in the name of _Do not Join states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on _Do not Join?
The game generates the procedural map on _Do not Join at size 3,700 with seed 1584316599. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join _Do not Join?
To connect, start Rust, press F1, and type client.connect 185.180.2.18:28276. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max players30 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).