On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 800% full
7-day average0peak 2
Rank#7,607top 34%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 80 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,607 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 99 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Wed 7 OctWed 7 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 15:41 UTC21d ago
2
–
running
0
Wed 7 Oct, 09:14 UTC22d ago
2
–
0.3 days
1
Sat 3 Oct, 16:15 UTC25d ago
2
✓ held half
3.7 days
0
Fri 2 Oct, 11:36 UTC27d ago
2
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
You won't find a region tag on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 185.189.255.106:35000 is the address to use.
How dependable is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], and is it online at the moment?
The server is up: [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is online now. According to its reported uptime, the last restart was about 6 days 8 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] perform well?
It averaged 394 server fps over the last 48 hours, with a low of 307. At its peak, it held 62,216 entities, including buildings, deployables and all else in the world. Up to 6,259 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] on?
The server [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] reset?
[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 21 days 22 hours.
What should you expect from wipe day on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
The average peak on its recent wipes was 2 players. Peak numbers came 15 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] sit among Rust servers?
In the top 34% of all ranked servers, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] sits at #7,607 for player hours over the last seven days.
What does the population on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] look like?
Right now, 0 players are on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], which has 80 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 03:00 UTC, with 1 players.
Lists and filters
What is meant by the tags on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
gmvanilla (Game mode): You play vanilla survival here; mp80 (Max players): The server holds 80 slots; ts5 (Group limit): A team can hold 5 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
These Rust Server Score lists count [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] enforce, and what are its settings?
You will find no gather rate in the name of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]. A group here can reach 5 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs which map?
[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] runs a game-generated procedural map at size 2,500, seed 1996107046. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
What is the way to join [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?
To connect, start Rust, press F1, and type client.connect 185.189.255.106:35000. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://m.vk.com/public210065053.
Server tags
what each one means
Published asmp80,ptrak,$r?,v2635,gmvanilla,cs168909,ts5,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp80
Max playersThe server holds 80 slots.
ts5
Group limitA team can hold 5 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).