On the class lists: F (27), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak –
Rank#15,366top 70%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,366 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 136 places this week.
A term to build on.
Strongest in momentum (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 22 OctTue 13 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 13:22 UTC5d ago
0
–
running
0
Tue 13 Oct, 17:09 UTC13d ago
1
halved by day 1
8.8 days
0
Mon 5 Oct, 21:16 UTC21d ago
0
–
7.8 days
0
Thu 1 Oct, 18:21 UTCFW25d ago
1
halved by day 1
4.1 days
0
Thu 1 Oct, 02:07 UTC26d ago
3
–
0.7 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for RU-2 POX, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.189.255.192:35200.
Is RU-2 POX up, and how steady is its uptime?
The server is down: RU-2 POX is offline now, with the last sighting 4 days 22 hours ago. For the last 7 full days, it was up 14 of 168 hours, or 8% of the time. It was first seen by Rust Server Score on 29 September 2026.
Which Rust version is RU-2 POX running?
Rust network protocol 2634 and build 167781 on Linux is what RU-2 POX runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does RU-2 POX wipe its map?
RU-2 POX wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 5 days 3 hours.
What happens on RU-2 POX when wipe day arrives?
Across its recent wipes, the busiest moments averaged 0 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does RU-2 POX sit among Rust servers?
Over the last seven days, RU-2 POX has #15,366 for player hours, in the top 70% of all ranked servers. In the trio group, it ranks #526.
How many players does RU-2 POX usually have?
RU-2 POX is offline at the moment; the last time it was seen was 4 days 22 hours ago. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on RU-2 POX?
The game's browser takes its cue from the tags RU-2 POX has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp300 (Max players): 300 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind RU-2 POX?
3 other servers we track also use a mrazrust.top hostname, so they and RU-2 POX most likely share an operator.
Which lists and filters on Rust Server Score show RU-2 POX?
These Rust Server Score lists count RU-2 POX among them: European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week.
Map and rules
What settings and rules apply on RU-2 POX?
The name of RU-2 POX gives no gather rate. You can have up to 3 players in a group (trio). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map RU-2 POX uses?
The game generates the procedural map on RU-2 POX at size 2,500 with seed 32323. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: MyMap.
How to join
What is the way to join RU-2 POX?
To connect, start Rust, press F1, and type client.connect 185.189.255.192:35200. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts3
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp300
Max players300 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); population is the one to work on (F).