Working its way up from the back of the class: #15,366 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,144 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
W······
··W····
···F···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:17 UTC, in 55m.
Its biweekly schedule tag · low confidence
usual gap8.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5
Coming wipes
55mThu 29 Oct, 18:17 UTC
7d 1hThu 5 Nov, 19:00 UTCFW
14d 0hThu 12 Nov, 18:17 UTC
28d 0hThu 26 Nov, 18:17 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
42d 0hThu 10 Dec, 18:17 UTC
The first 48 hours of its last wipes
Thu 1 OctWed 23 SepMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:17 UTCFW27d ago
1
–
running
1
Wed 23 Sep, 09:57 UTC36d ago
4
halved by day 4
8.3 days
1
Mon 14 Sep, 06:25 UTC45d ago
1
halved by day 1
9.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Quiet Hollow [PvE]. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 185.189.255.197:35900 is the address to use.
How reliable is Quiet Hollow [PvE], and is it up?
At this moment, Quiet Hollow [PvE] is offline; the last time it was seen was 16 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is Quiet Hollow [PvE] on?
Rust network protocol 2634 and build 167781 on Windows is what Quiet Hollow [PvE] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Quiet Hollow [PvE] wipe, and how often?
The prediction follows its tag, because too few of Quiet Hollow [PvE]'s wipes are on record to confirm the schedule. Thursday 29 October at 18:17 UTC is the date set for its next wipe. 27 days 23 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on Quiet Hollow [PvE] when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Player count
Where does Quiet Hollow [PvE] place in the wider field of Rust servers?
Over the last seven days, Quiet Hollow [PvE] has #15,366 for player hours, in the top 71% of all ranked servers.
How many players does Quiet Hollow [PvE] usually have?
The last sighting of Quiet Hollow [PvE] was 16 days 5 hours ago, and it is offline right now.
Lists and filters
What do Quiet Hollow [PvE]'s tags stand for?
The game's browser takes its cue from the tags Quiet Hollow [PvE] has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts10 (Group limit): A team can hold 10 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Quiet Hollow [PvE]?
These Rust Server Score lists count Quiet Hollow [PvE] among them: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on Quiet Hollow [PvE]?
Nothing in the name of Quiet Hollow [PvE] states a gather rate. A group here can reach 10 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Quiet Hollow [PvE] uses?
The game generates the procedural map on Quiet Hollow [PvE] at size 3,500 with seed 471471404. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Quiet Hollow [PvE]?
To connect, start Rust, press F1, and type client.connect 185.189.255.197:35900. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://zombic.ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167781,ts10,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts10
Group limitA team can hold 10 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).