On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 5
Rank#4,796top 22%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,796 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 197 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 366 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 4
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:34 UTC14d ago
2
–
running
1
Thu 1 Oct, 17:47 UTCFW28d ago
4
✓ held half
13.9 days
0
Thu 24 Sep, 21:21 UTC35d ago
4
halved by day 4
6.9 days
1
Thu 17 Sep, 18:55 UTC42d ago
6
halved by day 4
7.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Trophy Hunter PVP X1000000 [BATTLEFIELD]?
No region is published for Trophy Hunter PVP X1000000 [BATTLEFIELD]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 185.189.255.198:35201.
How dependable is Trophy Hunter PVP X1000000 [BATTLEFIELD], and is it online at the moment?
You can join now: Trophy Hunter PVP X1000000 [BATTLEFIELD] is online. The uptime it reports puts the last restart at about 5 days 22 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Trophy Hunter PVP X1000000 [BATTLEFIELD] run?
It averaged 197 server fps over the last 48 hours, with a low of 106. Up to 50,143 entities were in the world, covering buildings, deployables and the rest. Up to 2,599 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Trophy Hunter PVP X1000000 [BATTLEFIELD] running?
You will find Trophy Hunter PVP X1000000 [BATTLEFIELD] on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Trophy Hunter PVP X1000000 [BATTLEFIELD] wipe, and how often?
Trophy Hunter PVP X1000000 [BATTLEFIELD] wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 14 days 4 hours.
What should you expect from wipe day on Trophy Hunter PVP X1000000 [BATTLEFIELD]?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Population
Where does Trophy Hunter PVP X1000000 [BATTLEFIELD] place in the wider field of Rust servers?
Over the last seven days, Trophy Hunter PVP X1000000 [BATTLEFIELD] has #4,796 for player hours, in the top 22% of all ranked servers.
Is Trophy Hunter PVP X1000000 [BATTLEFIELD] a busy server?
Trophy Hunter PVP X1000000 [BATTLEFIELD] is showing 0 players right now, with 100 slots in total. The seven-day average is 0 players, with a peak of 5. The busiest time in the last 48 hours was 21:00 UTC, with an average of 1 players.
Tags
How should you read the tags on Trophy Hunter PVP X1000000 [BATTLEFIELD]?
gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^k (Build server): Use it to plan and practise base builds; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Trophy Hunter PVP X1000000 [BATTLEFIELD] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Trophy Hunter PVP X1000000 [BATTLEFIELD]?
These Rust Server Score lists count Trophy Hunter PVP X1000000 [BATTLEFIELD] among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.
Rules and settings
What settings and rules apply on Trophy Hunter PVP X1000000 [BATTLEFIELD]?
Going by its name, Trophy Hunter PVP X1000000 [BATTLEFIELD] runs 1e+06x gather. The group limit stays at the game's default of 8 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Trophy Hunter PVP X1000000 [BATTLEFIELD]?
The game generates the procedural map on Trophy Hunter PVP X1000000 [BATTLEFIELD] at size 3,000 with seed 328098675. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How do you get onto Trophy Hunter PVP X1000000 [BATTLEFIELD]?
To connect, start Rust, press F1, and type client.connect 185.189.255.198:35201. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://trophyhunter.gamestores.app.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^e,^d,^i,^k,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldKits and high rates drive the fast PvP here.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).