On the class lists: D (47), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 2
Rank#5,908top 27% · #1865 in EU
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,908 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 1,611 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 64% in EU, and #277 of the duo servers (top 65%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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······W
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···F···
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··WW·W·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.8 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 4
The first 48 hours of its last wipes
Sat 24 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 17:17 UTC5d ago
1
–
running
0
Thu 22 Oct, 21:31 UTC7d ago
0
–
1.8 days
0
Wed 21 Oct, 14:49 UTC8d ago
0
–
1.3 days
0
Sun 11 Oct, 14:46 UTC18d ago
3
halved by day 6
10 days
0
Thu 1 Oct, 18:00 UTCFW28d ago
3
halved by day 1
9.9 days
0
Wed 23 Sep, 22:20 UTC36d ago
1
halved by day 4
7.8 days
0
Wed 23 Sep, 14:44 UTC36d ago
1
–
0.3 days
0
Sun 13 Sep, 14:49 UTC46d ago
2
halved by day 4
10 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on DragonLost | DUO puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.189.255.19:35500.
How dependable is DragonLost | DUO, and is it online at the moment?
The server is up: DragonLost | DUO is online now. The uptime it reports puts the last restart at about 18 hours ago. It was up 143 of 168 hours over the last 7 full days, which is 85% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does DragonLost | DUO run?
The average over the last 48 hours was 59 server fps, and it never went below 46. At its peak, it held 127,089 entities, including buildings, deployables and all else in the world. Up to 3,386 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is DragonLost | DUO on?
Rust network protocol 2635 and build 168909 on Windows is what DragonLost | DUO runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does DragonLost | DUO reset?
DragonLost | DUO wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 7 hours.
What happens on DragonLost | DUO when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 25 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Population
What position does DragonLost | DUO hold in the rankings?
In Europe, DragonLost | DUO is #1,865, and overall it is #5,908 on player hours over the last seven days, in the top 27% of all ranked servers. It comes #277 among servers in the duo group.
Is DragonLost | DUO a busy server?
Right now, 1 players are on DragonLost | DUO, which has 100 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on DragonLost | DUO?
You'll see DragonLost | DUO tagged with gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts2 (Group limit): No team may go above 2; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does DragonLost | DUO appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DragonLost | DUO among them: Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week.
Server rules
What settings and rules apply on DragonLost | DUO?
The name of DragonLost | DUO gives no gather rate. The cap on group size is 2 players (duo). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
DragonLost | DUO runs which map?
A procedural map of size 4,250 and seed 1960958473, generated by the game, is what DragonLost | DUO runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to DragonLost | DUO?
To connect, start Rust, press F1, and type client.connect 185.189.255.19:35500. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://dragonlost.ru.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts2,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts2
Group limitNo team may go above 2.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).