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Every Rust server graded on real, live numbers. 73,926 players on the roll · 11,841 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 185.189.255.210:35100
Name of server

[RU] FANRust RAID SIMULATOR 1.0

RegisterPresentOnline
Region–
Address185.189.255.210:35100
Last checked11m ago
moddedoxide
Launch Rust and join Website
Overall grade

Working towards

49 out of 100, the average of 5 subjects

On the class lists: F (37), with population over 48 hours and no performance mark.

Players now 0/ 200 0% full
7-day average0peak 1
Rank#14,996top 67%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #14,996 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 18/ 100 Lost ground: down 9,480 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

020040060080014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC12d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
88 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
28 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
274 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 73 on average
108 / 1000

Quick answers

from the figures on this page

Server details

In what location does [RU] FANRust RAID SIMULATOR 1.0 sit?

No region tag appears for [RU] FANRust RAID SIMULATOR 1.0, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 185.189.255.210:35100.

How reliable is [RU] FANRust RAID SIMULATOR 1.0, and is it up?

The server is up: [RU] FANRust RAID SIMULATOR 1.0 is online now. According to its reported uptime, the last restart was about 28 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is [RU] FANRust RAID SIMULATOR 1.0 smooth to play on?

The average over the last 48 hours was 510 server fps, and it never went below 504. At its peak, it held 44,259 entities, including buildings, deployables and all else in the world. Up to 3,326 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does [RU] FANRust RAID SIMULATOR 1.0 sit?

Rust network protocol 2635 and build 168909 on Windows is what [RU] FANRust RAID SIMULATOR 1.0 runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does [RU] FANRust RAID SIMULATOR 1.0 wipe, and how often?

[RU] FANRust RAID SIMULATOR 1.0 wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 12 days 4 hours.

What should you expect from wipe day on [RU] FANRust RAID SIMULATOR 1.0?

Recent wipes have peaked at 6 players on average. 7 hours after the latest wipe began, the crowd hit its peak.

Population

Where does [RU] FANRust RAID SIMULATOR 1.0 place in the wider field of Rust servers?

In the top 67% of all ranked servers, [RU] FANRust RAID SIMULATOR 1.0 sits at #14,996 for player hours over the last seven days.

How many players does [RU] FANRust RAID SIMULATOR 1.0 usually have?

Right now, 0 players are on [RU] FANRust RAID SIMULATOR 1.0, which has 200 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 07:00 UTC, with 0 players.

Tags and filters

What do [RU] FANRust RAID SIMULATOR 1.0's tags stand for?

The game's browser takes its cue from the tags [RU] FANRust RAID SIMULATOR 1.0 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts16 (Group limit): No team may go above 16; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature [RU] FANRust RAID SIMULATOR 1.0?

These Rust Server Score lists count [RU] FANRust RAID SIMULATOR 1.0 among them: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

What settings and rules apply on [RU] FANRust RAID SIMULATOR 1.0?

You will find no gather rate in the name of [RU] FANRust RAID SIMULATOR 1.0. A group here can reach 16 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Which map is in play on [RU] FANRust RAID SIMULATOR 1.0?

The game generates the procedural map on [RU] FANRust RAID SIMULATOR 1.0 at size 4,096 with seed 121315421. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.

Connecting

How do you get onto [RU] FANRust RAID SIMULATOR 1.0?

Enter client.connect 185.189.255.210:35100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://fanrust.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp200
Max players 200 slots are available.
ts16
Group limit No team may go above 16.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.