On the class lists: F (23), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,262top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,262 on player hours.
Uptimehours on the list, last 48
42/ 100
F
Attendance needs work: on the list only 20 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,375 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap6.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Mon 5 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 08:40 UTC24d ago
1
–
running
0
Mon 28 Sep, 19:21 UTC31d ago
1
halved by day 3
6.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 319 on average
20 / 1000
Quick answers
from the figures on this page
Server details
Where in the world is GHOST RUST | BLUE | 2X?
No region is published for GHOST RUST | BLUE | 2X. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 185.189.255.23:35300.
How reliable is GHOST RUST | BLUE | 2X, and is it up?
At this moment, GHOST RUST | BLUE | 2X is offline; the last time it was seen was 27 hours ago. The uptime it reports puts the last restart at about 4 days 18 hours ago. For the last 7 full days, it was up 141 of 168 hours, or 84% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
Is GHOST RUST | BLUE | 2X smooth to play on?
The average over the last 48 hours was 459 server fps, and it never went below 430. Up to 30,278 entities were in the world, covering buildings, deployables and the rest. Up to 2,499 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is GHOST RUST | BLUE | 2X on?
Rust network protocol 2634 and build 166652 on Windows is what GHOST RUST | BLUE | 2X runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does GHOST RUST | BLUE | 2X wipe, and how often?
There are too few wipes on record for GHOST RUST | BLUE | 2X to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 24 days 15 hours have passed since this world was made.
What happens on GHOST RUST | BLUE | 2X when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 3 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does GHOST RUST | BLUE | 2X place in the wider field of Rust servers?
In the top 69% of all ranked servers, GHOST RUST | BLUE | 2X sits at #15,262 for player hours over the last seven days.
Is GHOST RUST | BLUE | 2X a busy server?
It has been 27 hours since GHOST RUST | BLUE | 2X was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on GHOST RUST | BLUE | 2X?
gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts100 (Group limit): No team may go above 100; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags GHOST RUST | BLUE | 2X publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does GHOST RUST | BLUE | 2X appear in the Rust Server Score lists and filters?
These Rust Server Score lists count GHOST RUST | BLUE | 2X among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Server rules
How is GHOST RUST | BLUE | 2X set up, and what rules does it keep?
Going by its name, GHOST RUST | BLUE | 2X runs 2x gather. You can play in groups of up to 100 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
GHOST RUST | BLUE | 2X runs which map?
A procedural map of size 2,500 and seed 121315421, generated by the game, is what GHOST RUST | BLUE | 2X runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to GHOST RUST | BLUE | 2X?
To connect, start Rust, press F1, and type client.connect 185.189.255.23:35300. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts100,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts100
Group limitNo team may go above 100.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).