On the class lists: F (44), with population over 48 hours and no performance mark.
Players now3/ 2002% full
7-day average3peak 17
Rank#1,835top 8%
Last wipe13d agobiweekly schedule
Next wipe1hThu 29 Oct, 14:49 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 3 of 200 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,835 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 128 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 624 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
···W···
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 14:49 UTC, in 1h.
Its biweekly schedule tag · low confidence
usual gap13.9 daysbetween real wipes
wipe-day peak24players, last three wipes
crowd held0%else halves by day 12
Coming wipes
1hThu 29 Oct, 14:49 UTC
7d 5hThu 5 Nov, 19:00 UTCFW
14d 1hThu 12 Nov, 14:49 UTC
28d 1hThu 26 Nov, 14:49 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
42d 1hThu 10 Dec, 14:49 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 14:49 UTC13d ago
24
–
running
5
Thu 1 Oct, 18:09 UTCFW27d ago
24
halved by day 12
13.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does HARDZONE PVE|Quest|Skills|RaidBases|15.10 sit?
No region is published for HARDZONE PVE|Quest|Skills|RaidBases|15.10. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 185.189.255.248:35300.
How reliable is HARDZONE PVE|Quest|Skills|RaidBases|15.10, and is it up?
You can join now: HARDZONE PVE|Quest|Skills|RaidBases|15.10 is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 98% of the time over the last 7 full days, 165 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does HARDZONE PVE|Quest|Skills|RaidBases|15.10 perform well?
The average over the last 48 hours was 131 server fps, and it never went below 26. At its peak, it held 142,017 entities, including buildings, deployables and all else in the world. At its highest, it used 5,688 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is HARDZONE PVE|Quest|Skills|RaidBases|15.10 running?
Rust network protocol 2635 and build 168909 on Windows is what HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
When does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe, and how often?
Its tag sets the prediction, as the record holds too few of HARDZONE PVE|Quest|Skills|RaidBases|15.10's wipes to confirm its schedule. It is due to wipe next on Thursday 29 October at 14:49 UTC. 13 days 22 hours have passed since this world was made. Its tags say it wipes every two weeks.
What happens on HARDZONE PVE|Quest|Skills|RaidBases|15.10 when wipe day arrives?
The average peak on its recent wipes was 24 players. Peak numbers came 3 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 12.
Population
What position does HARDZONE PVE|Quest|Skills|RaidBases|15.10 hold in the rankings?
Over the last seven days, HARDZONE PVE|Quest|Skills|RaidBases|15.10 has #1,835 for player hours, in the top 8% of all ranked servers.
How many players does HARDZONE PVE|Quest|Skills|RaidBases|15.10 usually have?
HARDZONE PVE|Quest|Skills|RaidBases|15.10 is showing 3 players right now, with 200 slots in total. Averaging 3 players over seven days, it peaked at 17. The highest average in the last 48 hours came at 20:00 UTC, with 6 players.
Tags
What is meant by the tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
You'll see HARDZONE PVE|Quest|Skills|RaidBases|15.10 tagged with gmvanilla (Game mode): You play vanilla survival here; mp200 (Max players): The server holds 200 slots; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; jp0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Rust Server Score lists that include HARDZONE PVE|Quest|Skills|RaidBases|15.10: Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does HARDZONE PVE|Quest|Skills|RaidBases|15.10 enforce, and what are its settings?
The name of HARDZONE PVE|Quest|Skills|RaidBases|15.10 gives no gather rate. A group here can reach 10 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs a map the game generates, procedural and size 4,250.
Getting in
How do you get onto HARDZONE PVE|Quest|Skills|RaidBases|15.10?
To connect, start Rust, press F1, and type client.connect 185.189.255.248:35300. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://hardzonepve.gamestores.app/.
Server tags
what each one means
Published asmp200,ptrak,jp0,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp200
Max playersThe server holds 200 slots.
ts10
Group limitNo team may go above 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
jp0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).