On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#8,652top 39% · #2139 in EU
Last wipe9d agoweekly schedule
Next wipe4d 20hTue 3 Nov, 17:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
61/ 100
C
Working its way up from the back of the class: #8,652 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 1,207 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers, top 73% in EU, and #318 of the duo servers (top 75%). Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 17:07 UTC, in 4d 20h.
Its weekly schedule tag · low confidence
usual gap12.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2
Coming wipes
4d 20hTue 3 Nov, 17:07 UTC
6d 22hThu 5 Nov, 19:00 UTCFW
11d 20hTue 10 Nov, 17:07 UTC
18d 20hTue 17 Nov, 17:07 UTC
25d 20hTue 24 Nov, 17:07 UTC
32d 20hTue 1 Dec, 17:07 UTC
34d 22hThu 3 Dec, 19:00 UTCFW
39d 20hTue 8 Dec, 17:07 UTC
The first 48 hours of its last wipes
Tue 20 OctThu 1 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 17:07 UTC9d ago
4
–
running
1
Thu 1 Oct, 18:12 UTCFW28d ago
1
halved by day 1
19 days
0
Sun 27 Sep, 18:53 UTC32d ago
2
✓ held half
4 days
1
Tue 15 Sep, 01:31 UTC44d ago
1
halved by day 3
12.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on test gr puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.189.255.249:35100.
How reliable is test gr, and is it up?
The server is up: test gr is online now. The uptime it reports puts the last restart at about 17 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does test gr perform well?
It never fell below 377 server fps in the last 48 hours, averaging 442. Buildings, deployables and everything else in the world added up to as many as 25,437 entities. At its highest, it used 1,880 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is test gr running?
You will find test gr on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does test gr wipe its map?
Its tag sets the prediction, as the record holds too few of test gr's wipes to confirm its schedule. Expect the next wipe on Tuesday 3 November at 17:07 UTC. The world it runs now was created 9 days 3 hours. Wipes are scheduled weekly, according to its tags.
What happens on test gr when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 2 hours into the latest wipe. Half the peak held until the next wipe in 33% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Population
Where does test gr sit among Rust servers?
In Europe, test gr is #2,139, and overall it is #8,652 on player hours over the last seven days, in the top 39% of all ranked servers. It comes #318 among servers in the duo group.
Is test gr a busy server?
Right now, 0 players are on test gr, which has 50 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 11:00 UTC, averaging 1 players.
Tags and filters
What do test gr's tags stand for?
The game's browser takes its cue from the tags test gr has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts2 (Group limit): Teams cap out at 2; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does test gr appear in the Rust Server Score lists and filters?
These Rust Server Score lists count test gr among them: Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Map and rules
Which rules does test gr enforce, and what are its settings?
The name of test gr gives no gather rate. You can have up to 2 players in a group (duo). You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map test gr uses?
test gr runs a game-generated procedural map at size 3,500, seed 121315422. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How should you connect to test gr?
To connect, start Rust, press F1, and type client.connect 185.189.255.249:35100. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://m.vk.com/public124254208.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts2,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts2
Group limitTeams cap out at 2.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).