On the class lists: D (48), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average6peak 33
Rank#1,275top 6% · #521 in EU
Last wipe6d agoweekly schedule
Next wipe22hFri 30 Oct, 14:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 6 of 100 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,275 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 143 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 58 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 18% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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WW·WW··
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···F···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 14:53 UTC, in 22h.
Every 7 days · medium confidence
usual gap6.6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak32players, last three wipes
crowd held0%else halves by day 4
Coming wipes
22hFri 30 Oct, 14:53 UTC
7d 2hThu 5 Nov, 19:00 UTCFW
7d 22hFri 6 Nov, 14:56 UTC
14d 22hFri 13 Nov, 14:59 UTC
21d 22hFri 20 Nov, 15:02 UTC
28d 22hFri 27 Nov, 15:04 UTC
35d 2hThu 3 Dec, 19:00 UTCFW
35d 22hFri 4 Dec, 15:07 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 33, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:51 UTC6d ago
33
–
running
3
Fri 16 Oct, 14:55 UTC13d ago
25
halved by day 6
7 days
5
Fri 9 Oct, 14:53 UTC20d ago
39
halved by day 4
7 days
2
Thu 1 Oct, 17:57 UTCFW27d ago
15
halved by day 6
7.9 days
0
Fri 25 Sep, 14:49 UTC34d ago
27
halved by day 2
6.1 days
1
Fri 18 Sep, 14:50 UTC41d ago
18
halved by day 2
7 days
0
Thu 17 Sep, 14:55 UTC42d ago
15
–
1 days
1
Tue 15 Sep, 10:06 UTC44d ago
4
✓ held half
2.2 days
0
Mon 14 Sep, 16:06 UTC45d ago
4
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 213 on average
588 / 600
Quick answers
from the figures on this page
Server details
In what location does USSR |Classic |Для Новичков sit?
In Europe, according to its own listing, sits USSR |Classic |Для Новичков, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 185.189.255.27:35000.
Is USSR |Classic |Для Новичков up, and how steady is its uptime?
The server is up: USSR |Classic |Для Новичков is online now. About 8 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 14 September 2026.
How well does USSR |Classic |Для Новичков run?
It averaged 143 server fps over the last 48 hours, with a low of 103. Buildings, deployables and everything else in the world added up to as many as 111,286 entities. Up to 3,855 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is USSR |Classic |Для Новичков on?
You will find USSR |Classic |Для Новичков on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does USSR |Classic |Для Новичков reset?
Recent wipes on USSR |Classic |Для Новичков have come about every 6.6 days. Friday 30 October at 14:53 UTC is the date set for its next wipe. 6 days 1 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on USSR |Classic |Для Новичков?
The average peak on its recent wipes was 32 players. The crowd on the latest wipe was largest 28 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
Where does USSR |Classic |Для Новичков sit among Rust servers?
Over the last seven days, USSR |Classic |Для Новичков has #1,275 for player hours, in the top 6% of all ranked servers and #521 in Europe.
What does the population on USSR |Classic |Для Новичков look like?
With 100 slots available, USSR |Classic |Для Новичков currently has 1 players. It peaked at 33 and averaged 6 players over the last seven days. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 3 players.
Lists and filters
What do USSR |Classic |Для Новичков's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): In the server browser it appears under Europe are the tags USSR |Classic |Для Новичков publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does USSR |Classic |Для Новичков appear in the Rust Server Score lists and filters?
Rust Server Score lists that include USSR |Classic |Для Новичков: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Rules and settings
Which rules does USSR |Classic |Для Новичков enforce, and what are its settings?
Nothing in the name of USSR |Classic |Для Новичков states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
USSR |Classic |Для Новичков runs which map?
The game generates the procedural map on USSR |Classic |Для Новичков at size 4,250 with seed 407517. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to USSR |Classic |Для Новичков?
Enter client.connect 185.189.255.27:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://vk.ru/rustussrrus.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).